Tag Archives: video

It’s That Time of the Menstrual Cycle Again…

28 Apr

IMG_2685

…and I feel like promoting TitleCapitalization.com.

Okay, sorry if you found the titles vulgar, but I can’t help myself sometimes. What can I do to make it up to you? Oh, I know! I ‘ll show you disturbing fiction written by not-me! Pretty sweet, huh? No? You don’t like reading about children dying of hunger and dehydration while playing video games? Well, here, read about grown adults dying of hunger and dehydration while playing video games. God, what a way to go, eh? We’re living in something of a retrograde society, degenerating and destroying ourselves at every turn. Maybe we should do something about that, inquisitive-grunting-sound?

Hammered that one in pretty good, didn’t I?

You know, some people don’t find me funny. Lol, jk. Everyone, finds, me, funny, especially commas. HARHARHARHARHARSPACEBAR! Okay, let’s get real. We all saw the trailer for The Leftovers, amirite? No? You didn’t? Here, check it out real quick.

Feeling any déjà vu? Good, that means you’re clicking the links. Don’t click that one. Ugh, you already did? Bad, that means you’re not following instructions. Click that one. Ugh, you didn’t do it yet? Good, that means you’re cautious. Hah, you thought I’d say “bad,” but you were WROOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG. Also, feeling any déjà vu? Good, that means you’re reading the text.

Now that I have your attention, I’m going to gawk at the fact that my dad’s watching Veep. I NEVER thought I’d see that sh!t go down. Negat!ve-grunt!ng-sound, those fr!gg!n’ upside down !s are dr!v!ng me !nsane, so !nsane that I’m going to off!c!al!ze doing posts on the 28th of every month.

That probably j!nxed my post pattern, which has been pretty much accidental so far, but that’s okay. At least it fixed the Is, and made them bigger.

I

~D.

#disappearingbears

28 Jan

TFAGODB

*POOF*

You know what really grinds my gears? Bowling piranhas. People seem to be so obsessed with it nowadays. It’s disappointing, a great embarrassment, to say the least. Okay, okay, I’ll stop. Hey guys. I’m going to take a lesson from a good friend of mine and proceed as though I didn’t vanish for an extended period of time.

Now, you’re probably wondering why this piece has received such an infuriatingly relatable/unrelatable title. The reason for this is simple: the Nostalgia Critic has done a review of Wicker Man, and I laughed pretty hard when I watched it.

Click links, for they are your only friends. That’s right, we aren’t friends. WE’RE BROTHERS! And sisters, I guess, if any sisters are reading this.

Paragraphs are fun. So are segues. Bet you didn’t know how “segue” was spelled, did you? You probably thought it was spelled “Segway,” but that’s a company brand name and completely unrelated, just like the title of this post and the content within.

Okay, so for those who’ve made it this far, if you’re expecting some thesis one how the film/writing/gaming/news/political/military/corporate/slash/industry industry works in its entirety, you’re out of luck. You’re also out of your mind, because I would never write something so needlessly complex, so ridiculously comprehensive, and so ripe for tangential diversions that it would make Tristram Shandy look like Medal of Honor: Warfighter. Boy, two Bobby the Tongue references in one post and we still haven’t arrived at the point of this piece? Man, we are on a ROLL today!

Okay, so for those who’ve made it this far, if you’re expecting me not to repeat things for the sake of giving off powerful heat rays of extremely dry, unfunny humor, then prepare for the great reveal of all: “unfunny” is actually in Google’s dictionary. To blatantly steal the joke of another: “We did it, guys. We finally killed English.” By the way, I hate Reddit, and I love it, and I hate it again. I won’t explain why, that’ll be something for later.

Okay, so for those who’ve predicted that I’d start the next paragraph with the same phrase verbatim, HAH! Gotchya!

Okay, so for those who’ve made it this far, I think I can start talking about things that matter. Firstly, we aren’t alone. Oh, big concept, huh? Well, we aren’t. I’m sorry, but if you’re still debating the chances of whether or not there is life beyond our solar system just as intelligent as us, stop. I don’t mean to enforce this viewpoint on you. You may reject it, and that’s fine, but know this: when we finally make contact, I’m going to spray you with silly string for five to twenty minutes straight while repeatedly yelling, “I told you so,” and it will be sweet justice, oh yes, sweet, crispy, bacony justice.

And yes, our worst fears have been realized: “balcony” is in the dictionary as well. I wonder who fell for that and actually clicked it without taking note of the fact that I used the word “balcony” the second time, not “bacony.” An interesting test in psychological behavior, indeed.

Ah, but you want to know what proof I have that we are not alone in the universe. Well, why don’t you come on down to Florida and we’ll have a discussion about that.

Okay, so for those who think that was the point of this piece, you’re still wrong. I just did that to weed out anyone who isn’t into aliens. Why? Because aliens are freakin’ awesome. Now, if you’d like to know what the point of this piece and, and you think there is none, you’re still wrong. Why? Because you are, and you are also correct, and you are also a woman of science. What’s that? You aren’t a zebra? What’s that? You’re sick of me beating around the bush?

Well then,

let’s

get

down

to

monster trucks.

I’ve never been to a rally, not one. I’m actually not into that stuff. Well, maybe I’d be into it if I’d seen one. But I haven’t, so I’m not. Just a bunch of big, giant, wheels, hot wheels. Remember Hot Wheels? I remember seeing the loops the cars were able to drive through in the commercials and thinking, “Golly, gosh, can mine do that, too?” Nope. You cars suck Dylan. That’s why you have to buy these ones. GET THEM NOW! I bought them. They couldn’t loop either. Damn snake oil salesmen, always ruining my day.

Okay, so for those who haven’t heard, movies have been shit lately. Pardon my French, but The Legend of Hercules was shit, Paranormal Activity: The Marked Ones was shit, American Hustle was overrated, Man of Steel was terrigood, Star Trek Into Darkness had an AWFUL ending, and I only saw two of those films. Can you guess which ones? Has my credibility been entirely destroyed yet? If your answer was no,

ROT.

Rotting flesh, burning, peeling away from their bodies after the bombs fell. Why did we do it to them? Are we really so cold, so cruel? One could say we prevented the deaths of many in doing what we did, was it worth the price? We opened Pandora’s Box, unleashed a monster that can never be shut away again. Why did we do that? Is the old saying really true? Will our curiosity be our undoing? Will our thirst to understand all, including Death itself, be our final end, our eternal Armageddon?

What will become of this material world twenty years from now?

Eh, enough of that stuff. Let’s talk about how everything begins where it ends instead. You see, the truth is that everything in the material world will rot away at some point, even movies. They may suck now, but they’ll be gone one day, so GET THEM NOW! Yes, even the ones recorded one VHS. What’s that? They have commercials in them? Don’t fast forward. Watch them. Yes, even the Hot Wheels ones. You’ll thank me later, when you and your friend Gary have something to reminisce about as you watch monsters trucks do flips over whole rows of bushes and zebras. What’s that, woman of science? You’d like to know what the point of this piece and, and yet you also think there is none? You’re still wrong, just as you are about aliens, and Florida, and whether or not we’re alone in the universe. Go stand on your bacony and look up at the stars. You’ll see them, and then sweet, crispy balcony justice will be delivered in the form of me spraying you with silly string for five to twenty minutes straight while repeatedly yelling, “Gotchya!” HAH! I can’t wait!

Okay, so for those who’ve predicted that I’d start the next paragraph at some point, you’re right. What’s that? The last one should’ve ended a while ago? Where the fuck are you from, Reddit? I hate Reddit, and I love it, and I hate it again. And if Reddit is pissed off at me for killing English, Reddit can go look up “unfunny” in the dictionary and discover for itself why breaking that whole thing into multiple paragraphs would’ve given off far too many heat rays of extremely dry, unfunny humor.

Man, we are on a ROLL today! Bobby the Tongue would be proud at the way I’m making Tristram Shandy look like Medal of Honor: Warfighter.  I mean, with this many needlessly complex, ridiculously comprehensive tangential diversions, you must be going out of your mind right about now. What’s that? You’re telling me the title of this post and the content herein are still unrelated? Well, if you’re still expecting some thesis one how the film/writing/gaming/news/political/military/corporate/slash/industry industry works in its entirety at the end of all this, you might as well hop on a Segway and head on over to California. Segues are fun.

So are paragraphs. And sisters, I guess, if any sisters are reading this, WE’RE BROTHERS! That’s right, we aren’t friends. Click links, for they are your only friends.

Your reaction to all of this is priceless. I’m laughing pretty hard while I watch it, the way I did when I saw the Nostalgia Critic’s Wicker Man review. At this point, you’re probably desperate to know why this piece has received such an infuriatingly relatable/unrelatable title. Well, in response to that, I’m going to take a lesson from a good friend of mine and proceed as though you and I never met today.

Hey guys. Okay, okay, I’ll stop. Honestly, this is all probably really disappointing for you, and, in that regard, a great embarrassment for me, to say the least. Ugh, you’ll all likely obsess over this failure of mine for weeks, they way you did over bowling piranhas. Speaking of which…

…you know what really grinds my gears? When people don’t just get to the fucking—.

*POOF*

TFAGODB

~D.

Pickles and Jam

3 May

Sometimes, we just have to sit for a bit, y'know?

Okay, guys. I know I joke around a lot on here, and I know you like that (yeah, I actually read the messages and emails and all that jazz), but I’m listening to Stairway to Heaven right now and, to be honest, it’s making me look back at everything I’ve accomplished. I’m smiling, the reason being that I’ve actually created quite the impact on a few people throughout the past few years that I’ve been doing this. It makes me proud to know I’ve helped a few people, even inspired some. You know, I might go so far as to say that you guys are—naw, I’ll save that one. That one’s important.

But, I do enjoy you all, and I know y’all enjoy me and my work and shtuff. So, the first thing I’m going to do is paste the fully edited version of the first chapter of Ledge on here for you. Now, you may think I’m being lazy, but the point isn’t the chapter, it’s the second thing I’m doing, which comes after the chapter.

So, here it goes. This is for you guys, really:

———————————————————————————————————————————–

CHAPTER ONE: CLINGING

There’s darkness, and then the curtains are drawn back. Time starts. His thumb moves. Click. That’s the sound of the gun’s hammer getting pulled back.

“Still won’t talk, Mr. Adams?”

That’s Greg. He isn’t holding the gun. Mac’s holding the gun. Mac’s seven feet tall, or something.

“Hit him again, Mac.”

Whack! That’s me getting punched in the face by a left hook. The gun’s in his right hand, not aimed at anything in particular yet.

“Come on, Adams. We don’t got all day. Just tell us where your friend is and we’ll let you go.”

My friend is Michael. I won’t tell Greg anything. I think my jaw’s broken anyway. It hurts like hell.

“Adams…”

We’re in a hotel room. It’s got a nice view overlooking Lake Oslana. That wasn’t the lake’s first name, but the owner of the hotel line decided it’d be a nice one to buy. I wonder what it was called originally.

“You know how easy this is. And it’s not like we’re gonna backstab you or anything. Just let us at him!”

I wish Greg would get it over with and have my ass capped already. My favorite suit’s already ruined, and there’s no way I’m exposing Michael—no way. I really hope he doesn’t come in and try to save me or anything.

AGH! GOOD GOD!

“That’s strike one. Next we put a bullet in your other thigh. Might be hard to walk around. Start talking.”

Jesus Christ, it hurts so much! Keep it together, Eddie! Be cool! You’ll make it out of this. Just need a plan.

Greg’s looking over at the other two men in the room, Mac not being one of them. He says something to them, but I can’t hear it very well. It HURTS!

“…and if we’re not quick enough, the Doctor might wonder what’s taking so long!”

The Doctor: a psychotic crime lord, currently working with the government (strange irony there). Whack! Another punch. The Doctor REALLY wants Michael dead, huh?

“We may have to waterboard it out of this guy,” says one of the other men. I don’t know his name, just some random goon with a gun. I hope Greg doesn’t agree.

“Get the rags,” he says. Now I’m done for. I won’t be able to hold out through that stuff. I hope Michael left the country. It’s not safe here in State 9 anymore, not with all that’s been happening lately.

A lot of time passes once the third man exits to get the rags. I give Greg an indifferent look. He shoots a glare. I give Mac the same look and he just snorts and walks off, dropping the gun on a sofa chair. He talks quietly with the last man in the room (just another goon).

“Why do you care so much?” Greg asks me. I become introspective and really analyze this before I answer, and then I shrug seeing as nothing I say will prove satisfactory. If I told him how Michael saved me, how he was different from the other you-know-whats, he wouldn’t understand. He’d just say I was a nutcase who needed his head examined.

After the course of two or three minutes (it felt like a lot more to me), the rags arrive with the third man. He tosses them to Mac, who catches them with ease.

“Did you bring the bottles too?” Greg asks.

“They’re just outside sir,” the man responds. “I’ll go get ‘em.”

The chair I’m strapped to is made of wood. It is laid across the floor, me now facing the ceiling. This is going to suck.

“You could always talk now,” Greg offers. I remain silent, like a good friend should, and the rags are placed over my face. I toss my head to the left, throwing the rags off. When a hard punch hits me in the—Lord, that hurts!—face I stopped turning. The rags go over me again. I think my nose is bleeding.

One of the water bottles is opening, I can hear it. Here it comes. Mac’s tilting it right now. Get out now, Michael. Get out before they find y—CRASH!

“What the—?!”

The sound of men being tossed about the room echoes through my ears. Bullets fly from Mac’s gun, but it explodes in his hand, causing him to shout in pain. The other two goons fire but are launched into the ceiling, their necks snapping. I can hear Greg being pinned against the wall. Mac is groaning and weeping on the floor as the rags are lifted off my face.

Michael.

“Get out of here!” I tell him. He unties the ropes that bind me and helps me into a sofa chair. There’s Greg, being held against the wall by Michael’s power.

“I couldn’t just leave you,” he tells me, before looking to Greg with an expressionless face. One of the guns of the dead goons soars toward his hand. He aims it at the leader of the group, now begging for mercy.

“To harm an ally of mine is to hang oneself,” the angel says. Then a red mark appears between the eyes of Greg and blood trickles down from it until it reaches his lips. The body falls to the floor, lifeless. Michael looks back at me.

“Are you all right, Edward?”

“Yeah,” I lie, “I’m dandy. You showed up just in time. Although I still think you need to get the hell out of Dodge.”

He puts his hand on my shoulder and says, “We are getting out, not I.”

“I have to see Sally first.”

Sally’s my girlfriend. She’s—she’s beautiful. It’s a long story. I haven’t quite decided whether I’ll marry her yet. We’ve been with each other quite a while now.

“No time,” Michael tells me, causing me further worry. “Those were easy hunters. If they send Lucifer—.”

“I can’t just leave her. They’ll kill her!”

I’m standing now, but my leg hurts too much. I’m trembling as I fall back into the chair. Michael holds a hand to where the bullet is and slowly—YAGH—levitates it out of me. I’m not bleeding too badly. Okay, maybe I AM bleeding too badly. But he’s already ripping a bed sheet apart and wrapping a piece of it around the wound.

“That should stop the bleeding. Raphael will be able to heal you later.”

“Michael, I can’t leave her.”

His face, though without expression, holds weight behind it like you couldn’t imagine. His eyes waver and glow. And then, he understands.

“I will get you to safety first. The others are downstairs with a car. I’ll let them get you out of here, then I’ll get the girl.”

I’m thinking of disagreeing, thinking of telling him I have to be there when it happens. But that’d be foolish right now. I need healing, and Raphael’s always been the quickest at that.

“All right, fine. Let’s go.”

He nods. We depart. Mac looked dead last I checked.

This world has changed since the war. I can only hope that doing what I’m doing will help save it from its own self-destruction. Although, to be honest, when I look outside at the covert dystopia that has come, I can’t help but lose hope entirely.

We’re hanging on a ledge right now. I really hope Man’s fingers don’t get any more tired than they already are.

———————————————————————————————————————————–

Before I go, I want to tell you a true story about the power of art. There was once this girl sitting in a car on a city bridge. It was night, and not very many cars were passing by at the time. She was crying, weeping actually, because right then, right there, in that moment, she intended, completely and utterly, to drive over the edge of the bridge into the water below. Sweat trickled down her neck and shivers traveled up her spine. Now, this sort of thing happens all the time, and so, naturally, she could’ve just pressed down on the gas and gotten it over with. In most cases, this would’ve been so.

So then there was this nightclub. A DJ (I won’t say who, but suffice to say he’s a pretty big deal in the clubbing world—and a family friend) was playing some killer tracks, and everyone was going wild. The room was electric, truly. You could feel the life pulsating through it, like a heartbeat. Then, after the DJ’s work was done and he was turning in for the night, someone tried to reach him backstage. At first, security tried to shove the person away, but the DJ approved their passage, for they did not seem to be some crazy, drunk fan out seeking autographs or something “intimate.” His guess was right, for it was then that the person told him of the miracle that had been bestowed upon them.

They had just recently gone through some of the toughest trials life had ever thrown their way. In fact, these trials were so punishing and cruel, that the person had been driven to the point where death seemed like the only option. And then, literally seconds before the gas pedal was pressed down and a body was made soulless, a song came on the radio, a song called It’s Gonna Be Okay. It was one of the DJ’s best songs.

Art saved her life that night.

To all my fans who are artists: any time you think maybe your life would be more useful somewhere else, doing what society has told you is “productive,” remember that you’re doing something that actually saves lives. If that ain’t productive—ah, screw that, it’s productive, know it like you know your name. We need more of you out there, because even if you’re never thanked for it, know that you’re doing something badass just by being an artist.

So yeah, that’s why I put random pictures at the top of all my articles. Now, finish the night with this video:

http://www.youtube.com/watch?v=nwAYpLVyeFU

Love,

D.

Laugh.

MERRY CHRISTMAS!

27 Dec

Hey everybody! I know it’s been an enormously long time since I’ve posted (mostly because I’ve been busy writing), but I’m back for a while with great news: CHRISTMAS WAS AWESOME!

Okay, so first there’s the gifts my siblings got: my little brother got a brand new Toshiba gaming laptop with a slick screen and top of the line graphics card, Fable III Collector’s Edition, some other really cool video games, an ultralight, extremely durable remote controlled helicopter (from yours truly), and a lot of candy!

My younger sister got an incredible amount of toys, an amount way too high to count. I mean, it’s unbelievable how many toys she got, it’s ridiculous. You know that awesome toy you saw the last time you were at Toys ‘R’ Us, that one? Yeah, she has it. Oh, and she also got her first bike!

Then there’s my parents, who got some cool sci-fi books, some cookies, hugs, tools (from sis’, for Dad), cooking supplies (from me, for Mom), and some video games (Mom got Mass Effect 2).

My grandmother received some nice presents as well, one of the key ones (also from me (sorry)) being her Steamboat Willy snow globe, as well as Something Wicked This Way Comes by Ray Bradbury (incredible book).

Lastly, there’s me. I got a new Toshiba gaming laptop (awesome), tools (awesome), a new basketball (awesome), Shutter Island and Inception (I’ve reviewed both on the blog, go look for those write-ups), Fallout: New Vegas (decent, so far), an Epic Mickey t-shirt (but not the game), Star Wars: The Force Unleashed II Collector’s Edition (haven’t played yet) and some other stuff that I for some reason can’t remember off the top of my head. Ah well, it doesn’t matter. I’ll have reviews of Killing Floor and New TF2 up soon. I hope you all have a Merry Christmas and a happy new year!

My Thoughts On Final Fantasy Crystal Chronicles

17 Jul

I dug through my garage recently and found something rather interesting: my old Nintendo Gamecube. For those of you who don’t know, this was one of Nintendo’s most popular game systems of all time (it came just before the Wii). My Gamecube was a bit dirty, but I had a Wii to play Gamecube games on so why did I need it anyway, right? Well, to be able to save your game on those Gamecube games one must have a Gamecube memory card. So when I found the Gamecube with both cards in tact, I got quite excited. Soon after finding the cards I ordered an old game I used to love over eBay. Now one thing I’ve noticed about most of these old games I used to play is that they’re never as good as I remember them. However, the game I ordered has proven me wrong. In fact it has proven me very wrong. The game I ordered is better than I remember it being. This game was Final Fantasy Crystal Chronicles.

Let me start with the opening. You start a new game, and then one of the most beautiful opening scenes you may ever see in a game plays out. You can find it on YouTube, but let me make this known: it’s not the same on a tiny computer screen. And when I had it going on my big, flat screen TV, that has HD picture and a BOSE surround sound system, holy crap did it look and sound incredible. It was like a dream, only it was actually happening right in front of me.

And then there’s the first moments of the actual game. Now I must warn people that if you don’t like walls of text you will not like this game. Because even though they’re few and far between, when they show up they are long. There’s a lot of reading to do in the game, especially at the beginning. But if you endure it, you’ll find the game is well worth however much you paid for it (I got it for $23 on eBay. It is still, to this day, worth $40 to me).

In the beginning you get to create your caravan (more on that later), which can be up to eight characters. The four “tribes”, which I think we should just call races in this game since two of them aren’t even human, are unique in design and all have very aesthetic characteristics. There’s the Clavats who are essentially your generic humans with cool armor and swords, the Selkies who are basically your hot humans with little clothing on (although I think the males look a bit too much like women), the Lilties who I swear to God must be some of the most badass “little people” I’ve ever seen (they’re essentially the beardless dwarves of this game), and then there are the Yukes. I don’t really know what to say about the Yukes since they’re the more mysterious race. You never get to see their faces because they’re always wearing helmets, their bodies are covered in fur, and that’s about all I know about them. They’re very mysterious.

After creating your caravan you get to learn the story of the game. Okay, so the world is covered with this stuff called Miasma, a dark energy that slowly kills anyone who is among the four main races. All other creatures are either immune to it or have become one with it and turned into evil monsters that you’ll fight throughout the game. How the four main races defend themselves from the Miasma is with the power of the crystals. Every town in the game has a giant crystal that shields the people from Miasma. These crystals are powered by a resource that they need again once every year, called myrrh. To find this myrrh, crystal caravans must travel into Miasma covered lands and recover the myrrh from myrrh trees. To get to these trees without being taken out by the Miasma, the people in the caravans bring along a crystal chalice that not only holds a small crystal to protect these people, but carries myrrh for them as well. And lastly, each  myrrh tree is defended by an evil boss monster, which is usually at least four times your size (or in a Lilty’s case, eight times).

That’s a brief version of the plot. Remember, even after all these years I still haven’t beaten it, so expect other surprises throughout the game. Before I get into a few more good things, I want to talk about the only thing that I feel is a flaw in the game: the multiplayer. Now I’ve heard that a lot of people had fun with multiplayer in this game and that’s good for them. However, I think that the developers tried way too hard to “innovate” with this system. To play with friends you actually have to go out and buy multiple Gameboy Advanced systems (the handheld before the DS) and Gamecube connecters for each of these Gameboys and use these friggin’ things as your controllers. The excuse for this is that everybody has to have their own personal menu, but you’re telling me I have to go out and buy multiple handhelds just so I can play one game with my friends? I don’t think so.

Anyhow, that’s my one complaint. Other than that, the game is great. One thing that I forgot to mention earlier is that each race has an advantage in combat that the others don’t: Clavats have good defense, Lilties have good offense, Selkies are really fast runners, and Yukes are good with magic. And that’s my way of segwaying into combat. The combat in Crystal Chronicles is unique to Final Fantasy. It isn’t turn-based, it’s real-time combat that requires you to actually be strategic on the spot. You can’t just spam the attack button the whoe time. You have to be ready to quickly alternate between using regular attacks, to firing off spells, to using items, to targeting special attacks, etc. If you don’t like thinking, this isn’t the game for you. Crystal Chronicles requires you to actually think about what you’re doing, not just sit there button mashing all day.

After collecting three drops of myrrh you’ll return home and celebrate your victory, which is always cool to watch. The game’s art style makes it cool just looking at the characters. And while we’re on the subject of art I should mention that the music in this game is superb. Every time you go somewhere you know you’re going to get music that fits the environment, the characters, etc. Especially the boss fight music, I really love that track specifically. It’s great.

Overall this is a great game, and at this point in time it is worth double what you’ll probably pay for it. Crystal Chronicles is charming, powerful, and if you own a Wii and a Gamecube controller (and a memory card) you should definitely pick it up.

My Thoughts On Mass Effect (1 & 2)

12 Jul

Gaming is an art form. It is, like films and books, a way to tell stories that people love, or hate even. The greatest thing about gaming however is that the viewer participates in the story and doesn’t just sit and watch as things happen. And the greatest thing about gaming these days is that many times the participant is able to choose his/her path in the story. Prime examples of this are Star Wars: Knights of the Old Republic and Heavy Rain (which I review recently). Both of these games have you make decisions that have a crucial impact on your story, including how it plays out and how it ends. These go from choices such as what to say to somebody, to which direction you’ll go in some area, to whether or not somebody will live or die, to even (in Heavy Rain’s case) whether your own characters will live or die. It truly is wonderful. And when you start playing a game like Mass Effect, and its sequel as well, you realize how incredible it really is.

In the Mass Effect games you play as Commander Shepard (whom you can customize in many ways: male or female, skin tone, etc.). You can choose his/her origin story, his/her profession, and many other things that actually have an effect on the story of the game and where it goes. Commander Shepard could be a ruthless, cold, calculating leader who does what he/she needs to in order to get the job done, or he/she could be a valiant hero willing to give his/her life for his/her team and willing to do anything to save the galaxy. It’s your choice, and that’s what makes it great.

The games both have their own stories that are somewhat separate yet somewhat linked. The big difference between the two is that the first one focuses on the big epic storyline and the sequel focuses more on you and your crew’s relationships with one another. An interesting feature that Mass Effect 2 has is the ability to import your character from the first game into the next game, so the choices you made and side-quests you completed will come back to either please you or haunt you. It’s really cool when stuff like this is featured in a game, and should be used more often (maybe in a Heavy Rain 2?).

The big epic story of the first one is that a deadly A.I. civilization known as the Reapers has returned from hiding after about 50,000 years. Just before their first disappearance they wiped out an organic civilization called the Protheans and were never seen or heard from again. It is now Shepard’s duty in this game to stop the Reapers from doing the same thing to the rest of the galaxy, which faces extinction. It really is quite a wild ride, especially because of how many people you meet along the way, what they have to offer to your tale, and the twists and turns that can be caused by your actions.

The sequel, which honestly is the better of the two, involves you continuing your fight with the Reapers. This time they’re using another race known as the Collectors to do their evil bidding. This game gets a bit more intense since the only way to reach the Collectors’ base of operations is through what is known as the Omega 4 Relay, a massive teleportation hub that warps ships to an unknown part of the galaxy. No ship had ever returned from going through the Omega. You plan to be the first. Here’s the catch however: the decisions you make throughout the game can determine whether you, or any of your crew, make it back alive. That’s right, you can die in this friggin’ game and not be able to load your Mass Effect 2 character into Mass Effect 3. Talk about a lot of pressure. And any characters that die in the “suicide mission” are dead because of your choices. It really makes the game much more intense than any movie you’ll ever see for quite some time.

One might wonder how you can save yoursef from certain doom. Well, the trick is to gain the loyalty of all of your crew members. If their resolve isn’t strong enough, they will fall. Trust me on that. Also, upgrading your ship would be wise, since it has an effect on who lives and dies as well. I’ve cmpleted both games and after beating the second one I’ve lost only one crew member, and it was the one I liked the least so it’s all good.

Essentially what I’m trying to ge across here is not what I thought of the nitty-gritty parts of the game, such as mechanics and what not, just how I felt about the tale the game told. And let me tell you, I thought it was told beautifully. I could not have asked for a better role-playing game to hold me over until The Old Republic (another BioWare game) comes out. I recommend that anybody who loves story in games, and loves a good action packed sci-fi adventure go pick up the games right now. And play the first one first because the character import sytem makes it so much better, honestly.

Well guys and gals, thanks for reading and I hope you have a wonderful day. I’ll be posting much more frequently from now on, so stay tuned!

An Oldie But A Goodie

2 Jan

This video was made by me and my brother back when I was 12. It’s totally awesome…ish…

Here’s the link:

VERSUS: Borderlands v.s. Left 4 Dead 2

8 Dec

Hello friendly viewers (and to those who aren’t so friendly, get out). I realize I haven’t posted much in a while, so I’ve decided to come back with a bang. Two great games have been released. Though one isn’t quite as recent as the other, they both feature something that I love: four player co-op.

I’m going to be breaking this duel between the games into several parts. If you’re only interested in one section, just look for it, read it, and be on your way. But if you want a full blow review of the two, and want to know which is really better (in my opinion of course), then sit back, relax, and enjoy the first episode of VERSUS.

BORDERLANDS V.S. LEFT 4 DEAD 2

FIRST IMPRESSIONS

The first thing one notices about L4D 2 that instantly makes it better than Left 4 Dead (1), is the drawn out, kickass, rompin’ stompin’ opening cinematic. The characters look better, their voice actors are perfect n ever way, it’s cooler, it’s longer and the excitement one feels while watching it is much higher than that of the first. It also spans across all of the campaigns, not just one, and makes one want to play through the whole game to see how this, that, and the other might have played out. It really is incredible.

Now with Borderlands the story is a tad different. The opening cinematic is awesome, don’t get me wrong. It’s just a different kind of awesome, and unfortunately this different kind isn’t quite as good as L4D 2’s first impression. The opening scene introduces you quickly to the planet of Pandora, and the classes you can pick from. Now I must admit that There Ain’t No Rest For The Wicked is the absolute perfect choice of song for this scene, and the timing is perfect as well, with each characters being introduced in rhythm in a grindhouse manner. Although it’s fun to watch. I’d rather look at the cinematic the L4D 2 has than the one Borderlands plays. Sorry Pandora, but this round goes to the zombie apocalypse.

WINNER: L4D 2

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

STORY

L4D (1) is known for having little to no story. It’s just four (well, now five with Crash Course) movie campaigns that aren’t very connected at all. L4D 2, however, manages to handle this problem nicely by having the first campaign be the very first meeting between the survivors. The introduce themselves to each other in an elevator, and set out to see what’s out there in Postapocalyptia (note the Fallout reference I just made there :]).

L4D 2’s campaigns are also tied together. For instance, the characters might talk about something that happened earlier in another campaign that’s related to the one you’re one. And whatever vehicle you left the last campaign in is in the start of the next one, providing some link between each campaign. It’s not a huge story arc, but it’s something. And L4D 2 comes complete with a company called CEDA (Valve is known for having companies in their games, i.e. Black Mesa and Aperture Science), which was supposed to be protecting people from the infection, but failed miserably. Their jets and helicopters are still flying around, but all of their “infantry” on the ground are now infected. It’s a real hellhole.

Borderlands’ story is…um…yeah. Listen, I hate to disappoint any readers hoping Borderlands would have a nice story, especially with such potential (four unique mercenaries on an alien planet being ordered to do things by a mysterious guardian angel who might have something up her sleeve that will shock gamers everywhere). Unfortunately however, the story is, for lack of a better term, utter crap. I mean, I haven’t beaten the complete story yet, but I’ve gotten far enough to know that this game is not about the story, it’s about the gameplay. The guardian angel isn’t mysterious, just annoying. She feels like she was thrown in at the last minute so people would feel like there might be some inner workings to the story. The opening events of the game are boring (in terms of story, not action) and made me want to shut it off (though the gameplay really saved it big time). Honestly, I pity the writers who worked on it and had to play it afterwards because I have a feeling they know they failed. And so the winner is once again the apocalypse.

WINNER: L4D 2

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

GAMEPLAY

L4D (1) had plenty of great things, but also plenty of flaws. For one thing, there were only five primary weapons, two grenade types, and only one secondary weapon (although dual wield was enabled), along with a few other items not used for combat. In L4D 2 there’s ten primary weapons, twelve secondary weapons (if you include dual wielded pistols and melee weapons), and even a new grenade, an adrenaline shot, and a defibrillator. That’s a large improvement from the last game and gives players much more flexibility with what they use in the game, and greatly influenced my take on the game. Another improvement is the difficulty level. L4D 2 is much more challenging than its predecessor, causing survivors to really have to work together even more. Teamwork is key to completing the campaigns in L4D 2, and I mean key, especially with the new special infected running around. The spitter shoots acid spit at survivors and creates pools of this dangerous fluid when she dies. The charger rams through everything in its path and when it tires out grabs the nearest survivor and begins pummeling him into the ground. And then there’s of course the jockey, who jumps on the backs of survivors and leads them into the hordes of zombies, fires, off cliffs, into the witch, etc. Speaking of witches, in all daytime campaigns the witch will now wander around. She could pop up around any corner, and you wouldn’t be able to do anything about it.

It isn’t just the regular game that’s improved. There’s also new game modes as well. Scavenger takes survivors to sections of campaigns and has then bring objects around the map (usually fuel tanks) back to the “home base” area to collect points. And then there’s of course the game mode that was revealed in the demo (but not playable): Realism. Realism at first seemed to me like basically the regular game. But that was before I got separated from my team. Realism takes away the blue silhouettes that helped you out so much in the regular game and makes you realize how important they actually were. You can get lost very easily in Realism and not only that, but items are much harder to find in Realism because of the silhouette removal. The tank does more damage than before as well and the witch can kill players in one hit. And I don’t mean knock down, I mean literally kill you in one hit. And remember those closets that helped so much in getting teammates back? Not there. They’re gone in Realism. Hope you packed a defibrillator or two. Now imagine that game mode on expert, and you’ve got a real challenge on your hands.

Now Borderlands has a very different play-style. Borderlands is, for one thing, and RPG at its core. It’s a shooter, don’t get me wrong. But all attacks and stats and such are altered by RPG style perks and statistics. There’s no moral decisions or anything, but the game doesn’t work like that. It work more like this other one game I hate. What was it called again? World of Whorecraft? Something like that. Anyhow, the game flows like that certain other MMORPG, but it’s ten times better. For one thing, the action isn’t slow and boring, but exciting and fun. And not only that but there’s tons of guns. I mean, there may actually be 87 bazillion, just like in the ads. Because there’s plenty of guns. Rocket launching shotguns, flaming snipers, explosive revolvers, to name a few. And I mean a few, because there’s so many guns. It’s crazy how many there are.

Character progression is quite fun as well. Character customization is purely asthetic, but that’s okay for a game like this. It’s more about your abilities than your armor and such. Each class has its own special ability. The hunter has a deadly pet bird named Bloodwing. The soldier has a turret he can drop down equipped with a shield for protection. The siren can turn invisible and move super fast before deploying an energy blast that covers a large space. And then there’s the brick (or berserker) who drops his guns and take out enemies with his fists. All of these abilities are upgradable, and so are a whole bunch of other things like reload speed, what kind of item drops you’ll get, etc.

Exploration is quite fun, and since there’s so many new areas to explore around every corner and so many quests to uphold, you’ll almost always have something to do. And with co-op, question becomes more challenging, but at the same time, more fun. Having buddies around always makes Borderlands a lot more enjoyable. In multiplayer you can duel (like in Whorecraft), and even have 2v2 battles in arena. So if you ever get bored of NPC enemies getting slaughtered at you feet, you can always try and see if you can beat your buddies into the dirt, too.

It was a tough decision, but I think because of the RPG aspect, this round is going to have to go to Pandora.

WINNER: BORDERLANDS

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PRESENTATION

The new menu for L4D 2 is sleek and smooth and it’s very easy to find the thing you want to do. It’s also easy to find games and start playing them without fuss. The new musical style is cool too, providing a cool set of tunes to go with your getting into the game, and improving the in-game experience itself. Along with that the daytime campaigns and the new lighting for nighttime campaigns create a much more brilliant atmosphere in the world of L4D 2. Lastly there is of course new wall messages and new side characters to spice up the L4D world, including L4D 2’s version of the companion cube, a cute little garden gnome named Chompski.

Borderlands’ menu isn’t quite as interesting and feels sort of like the menu for a PS2 game (be advised I have Borderlands on the PS3). The in-game menus are cool though and provide easy viewing of items and stats and such. And there’s also that great art style that makes the world more vibrant and colorful. However, bland characters who don’t have that much personality (not that every character in Borderlands is like this) caused me to not be able to appreciate the way it was presented as much. And that’s why Valve has once again triumphed.

WINNER: L4D 2

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

FINAL SCOREBOARD:

L4D 2: 3

BORDERLANDS: 1

WINNER OF VERSUS: L4D 2

Hope you enjoyed the first episode of VERSUS.

Happy Holidays!

Last Heroes Standing reaches 50 members!

2 Oct

I’m excited to announce that my Steam community Last Heroes Standing has reached 50 members. Hooray!

Maps: Woodworks

2 Oct

I have just released a Counter-Strike: Scource map called Woodworks. It will be updated over time. Here’s the link if you want to download it:

http://www.fpsbanana.com/maps/113020