Tag Archives: 4

VERSUS: Borderlands v.s. Left 4 Dead 2

8 Dec

Hello friendly viewers (and to those who aren’t so friendly, get out). I realize I haven’t posted much in a while, so I’ve decided to come back with a bang. Two great games have been released. Though one isn’t quite as recent as the other, they both feature something that I love: four player co-op.

I’m going to be breaking this duel between the games into several parts. If you’re only interested in one section, just look for it, read it, and be on your way. But if you want a full blow review of the two, and want to know which is really better (in my opinion of course), then sit back, relax, and enjoy the first episode of VERSUS.

BORDERLANDS V.S. LEFT 4 DEAD 2

FIRST IMPRESSIONS

The first thing one notices about L4D 2 that instantly makes it better than Left 4 Dead (1), is the drawn out, kickass, rompin’ stompin’ opening cinematic. The characters look better, their voice actors are perfect n ever way, it’s cooler, it’s longer and the excitement one feels while watching it is much higher than that of the first. It also spans across all of the campaigns, not just one, and makes one want to play through the whole game to see how this, that, and the other might have played out. It really is incredible.

Now with Borderlands the story is a tad different. The opening cinematic is awesome, don’t get me wrong. It’s just a different kind of awesome, and unfortunately this different kind isn’t quite as good as L4D 2’s first impression. The opening scene introduces you quickly to the planet of Pandora, and the classes you can pick from. Now I must admit that There Ain’t No Rest For The Wicked is the absolute perfect choice of song for this scene, and the timing is perfect as well, with each characters being introduced in rhythm in a grindhouse manner. Although it’s fun to watch. I’d rather look at the cinematic the L4D 2 has than the one Borderlands plays. Sorry Pandora, but this round goes to the zombie apocalypse.

WINNER: L4D 2

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STORY

L4D (1) is known for having little to no story. It’s just four (well, now five with Crash Course) movie campaigns that aren’t very connected at all. L4D 2, however, manages to handle this problem nicely by having the first campaign be the very first meeting between the survivors. The introduce themselves to each other in an elevator, and set out to see what’s out there in Postapocalyptia (note the Fallout reference I just made there :]).

L4D 2’s campaigns are also tied together. For instance, the characters might talk about something that happened earlier in another campaign that’s related to the one you’re one. And whatever vehicle you left the last campaign in is in the start of the next one, providing some link between each campaign. It’s not a huge story arc, but it’s something. And L4D 2 comes complete with a company called CEDA (Valve is known for having companies in their games, i.e. Black Mesa and Aperture Science), which was supposed to be protecting people from the infection, but failed miserably. Their jets and helicopters are still flying around, but all of their “infantry” on the ground are now infected. It’s a real hellhole.

Borderlands’ story is…um…yeah. Listen, I hate to disappoint any readers hoping Borderlands would have a nice story, especially with such potential (four unique mercenaries on an alien planet being ordered to do things by a mysterious guardian angel who might have something up her sleeve that will shock gamers everywhere). Unfortunately however, the story is, for lack of a better term, utter crap. I mean, I haven’t beaten the complete story yet, but I’ve gotten far enough to know that this game is not about the story, it’s about the gameplay. The guardian angel isn’t mysterious, just annoying. She feels like she was thrown in at the last minute so people would feel like there might be some inner workings to the story. The opening events of the game are boring (in terms of story, not action) and made me want to shut it off (though the gameplay really saved it big time). Honestly, I pity the writers who worked on it and had to play it afterwards because I have a feeling they know they failed. And so the winner is once again the apocalypse.

WINNER: L4D 2

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GAMEPLAY

L4D (1) had plenty of great things, but also plenty of flaws. For one thing, there were only five primary weapons, two grenade types, and only one secondary weapon (although dual wield was enabled), along with a few other items not used for combat. In L4D 2 there’s ten primary weapons, twelve secondary weapons (if you include dual wielded pistols and melee weapons), and even a new grenade, an adrenaline shot, and a defibrillator. That’s a large improvement from the last game and gives players much more flexibility with what they use in the game, and greatly influenced my take on the game. Another improvement is the difficulty level. L4D 2 is much more challenging than its predecessor, causing survivors to really have to work together even more. Teamwork is key to completing the campaigns in L4D 2, and I mean key, especially with the new special infected running around. The spitter shoots acid spit at survivors and creates pools of this dangerous fluid when she dies. The charger rams through everything in its path and when it tires out grabs the nearest survivor and begins pummeling him into the ground. And then there’s of course the jockey, who jumps on the backs of survivors and leads them into the hordes of zombies, fires, off cliffs, into the witch, etc. Speaking of witches, in all daytime campaigns the witch will now wander around. She could pop up around any corner, and you wouldn’t be able to do anything about it.

It isn’t just the regular game that’s improved. There’s also new game modes as well. Scavenger takes survivors to sections of campaigns and has then bring objects around the map (usually fuel tanks) back to the “home base” area to collect points. And then there’s of course the game mode that was revealed in the demo (but not playable): Realism. Realism at first seemed to me like basically the regular game. But that was before I got separated from my team. Realism takes away the blue silhouettes that helped you out so much in the regular game and makes you realize how important they actually were. You can get lost very easily in Realism and not only that, but items are much harder to find in Realism because of the silhouette removal. The tank does more damage than before as well and the witch can kill players in one hit. And I don’t mean knock down, I mean literally kill you in one hit. And remember those closets that helped so much in getting teammates back? Not there. They’re gone in Realism. Hope you packed a defibrillator or two. Now imagine that game mode on expert, and you’ve got a real challenge on your hands.

Now Borderlands has a very different play-style. Borderlands is, for one thing, and RPG at its core. It’s a shooter, don’t get me wrong. But all attacks and stats and such are altered by RPG style perks and statistics. There’s no moral decisions or anything, but the game doesn’t work like that. It work more like this other one game I hate. What was it called again? World of Whorecraft? Something like that. Anyhow, the game flows like that certain other MMORPG, but it’s ten times better. For one thing, the action isn’t slow and boring, but exciting and fun. And not only that but there’s tons of guns. I mean, there may actually be 87 bazillion, just like in the ads. Because there’s plenty of guns. Rocket launching shotguns, flaming snipers, explosive revolvers, to name a few. And I mean a few, because there’s so many guns. It’s crazy how many there are.

Character progression is quite fun as well. Character customization is purely asthetic, but that’s okay for a game like this. It’s more about your abilities than your armor and such. Each class has its own special ability. The hunter has a deadly pet bird named Bloodwing. The soldier has a turret he can drop down equipped with a shield for protection. The siren can turn invisible and move super fast before deploying an energy blast that covers a large space. And then there’s the brick (or berserker) who drops his guns and take out enemies with his fists. All of these abilities are upgradable, and so are a whole bunch of other things like reload speed, what kind of item drops you’ll get, etc.

Exploration is quite fun, and since there’s so many new areas to explore around every corner and so many quests to uphold, you’ll almost always have something to do. And with co-op, question becomes more challenging, but at the same time, more fun. Having buddies around always makes Borderlands a lot more enjoyable. In multiplayer you can duel (like in Whorecraft), and even have 2v2 battles in arena. So if you ever get bored of NPC enemies getting slaughtered at you feet, you can always try and see if you can beat your buddies into the dirt, too.

It was a tough decision, but I think because of the RPG aspect, this round is going to have to go to Pandora.

WINNER: BORDERLANDS

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PRESENTATION

The new menu for L4D 2 is sleek and smooth and it’s very easy to find the thing you want to do. It’s also easy to find games and start playing them without fuss. The new musical style is cool too, providing a cool set of tunes to go with your getting into the game, and improving the in-game experience itself. Along with that the daytime campaigns and the new lighting for nighttime campaigns create a much more brilliant atmosphere in the world of L4D 2. Lastly there is of course new wall messages and new side characters to spice up the L4D world, including L4D 2’s version of the companion cube, a cute little garden gnome named Chompski.

Borderlands’ menu isn’t quite as interesting and feels sort of like the menu for a PS2 game (be advised I have Borderlands on the PS3). The in-game menus are cool though and provide easy viewing of items and stats and such. And there’s also that great art style that makes the world more vibrant and colorful. However, bland characters who don’t have that much personality (not that every character in Borderlands is like this) caused me to not be able to appreciate the way it was presented as much. And that’s why Valve has once again triumphed.

WINNER: L4D 2

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FINAL SCOREBOARD:

L4D 2: 3

BORDERLANDS: 1

WINNER OF VERSUS: L4D 2

Hope you enjoyed the first episode of VERSUS.

Happy Holidays!

Last Heroes Standing reaches 50 members!

2 Oct

I’m excited to announce that my Steam community Last Heroes Standing has reached 50 members. Hooray!

My Top Five: Favorite Star Wars Villains

1 Oct
Number Five: Darth Nihilus- Those first moments when I heard Nihilus’ voice sent chills down my spine. This truly is a Sith. Nihilus’ motives are very unclear. No matter how many times I thought I knew after speaking with Visas Marr, it just didn’t seem to add up. And that’s why I liked him so much. As much as I’d like to add Darth Sion to the list as well, he just told too much about himself by the end and just basically gave himelf away. With Nihilus, I kind of knew what was going on, but not fully. I always felt that something was missing. And that is why Nihilus takes the Number Five spot on my list.

                                                                          Darth_Nihilus_Saber.jpg Darth Nihilus image by erbalt42

Number Four: Darth Sidious- I’ve always wanted to see how such a seemingly kind and noble man like Palpetine could turn into such a ruthless killing machine and sinister Dark Lord like the Emperor. Darth Sidious, his Sith alias, showed me this very thing. And boy did he scare the crap out of me. Every word that emitted from his lips was like a drop of poison. He truly is the evil I thought he was. The only thing that takes him down really is that for me, by Episode III, he seemed way too obvious. Why on Earth would he make his identity so easy to see? I mean, I get that the Force was clouded by the Dark Side, but really, you don’t need to be a genius to know that he’s evil. I mean, listen to his voice.

                                                                   

Number Three: Darth Maul- When I first went to see Episode I in theaters, I saw Maul fight Qui-Gon with a single blade. Great, seen it before. But when he came out with that double-bladed saber, I almost cried. It really was one of the coolest duels ever, that one. And not to mention the look of Maul. His face could give kids nightmares for weeks. Really. His eyes too, they’re just so scary. And finally, to think this guy had only like two or three lines (maybe four), and yet he still remains a very important Sith in the Star Wars lore now. He truly is a villain. Truly.
                                                  
Number Two: Darth Vader- Yeah, another Darth. But really, how can I not have Darth Vader on the list too? He is just one of the most iconic, if not the most iconic villain in cinema history. His voice is memorable by more than half Earth’s population (probably), nearly everybody in America knows who he is. He even had the entire Prequel Trilogy devoted to his origin. His armor, or “iron lung,” is one of the most popular looks for a villain, ever, and one of the most recognizable. He is also quite a great character. The idea of somebody commiting such a genecide of essentially an entire (hokey) religion out of pure love for one person is just villainous. And that’s why he steals the Number Two spot on my list.
                                                            

Now I know what you’re thinking, why isn’t Darth Vader Number One? I mean, who’s greater than Vader (hey, that kind of rhymes)? Well I’m glad you asked (if you did) because my Number One spot goes to somebody who at first you’ll think, “WHAT?!” but will soon understand.

NUMBER ONE: General Grievous (Micro Series)- In 2004 a micro series known as Star Wars: The Clone Wars (no, not the CG film) came out and it told the story between Episodes II and III in five minute episodes that had real impact on my view of Star Wars. They were bold, daring, and had great additional characters, and they also gave us another reason to love Mace Windu even more when he was alive (didn’t we have enough already?). Well, the last episode of the season was announced, and it was going to be ten minutes long! Ten minutes? What could be so great about this episode? Well, I’ll tell you what was so great: a miysterious droid/alien creature that KICKED MORE JEDI BUTT THAN CHUCK NORRIS ON STEROIDS!!!

In the episode, the wreckage of a Republic flagship is lying is the dust of a planet (can’t remember the name). A massive army of super battle droids are surruonding it, for there are eight Jedi still inside. Three of them are the very well known Ki Adi-Mundi, Aayla Secura, and Shaak Ti. The other four are Jedi Knights and one is a padawan. The padawan is scared poopless. Litterally he is yelling, “We are all going to die!” He’s nuts, the Knights (Aayla included) are trying to calm him down, while Shaak Ti and Ki notice a shadow pass the outside of the ship. When they tell the others of it, the padawan has a panic attack and runs out of the ship. Now, this is where I almost fell off the couch. As soon as the padawan set foot in the sunlight, a massive machine like creature landed on him and flattened him into the ground. Do you see? He didn’t jump down and charge at him, jump in front of him and stab him with his lightsabers. He SMASHED HIM INTO THE GROUND WITH HIS BARE FEET.

Afterward he jumped upward again, and the Jedi activated their sabers. They were spread out so they wouldn’t be killed all at once. Or so they thought. Grievous blasted through the rafters (top) of the ship and began hacking and slashing at the Jedi. He was fighting the last seven, all at the same time (and this was before he had four arms)! He knocked back a few of them and managed to corner one at one point, slaying him with ease. Six to go. He then took on two more of the Jedi, and this was where I learned of his great ego. He went to such braggish limits that he even held the sabers WITH HIS FEET and fought them like that. When he returned to his normal fighting stance he used his feet to pick up the two Knights, one being Aayla, and crushed one of their heads with his foot (not Aayla). HE CRUSHED HIS HEAD, IN A KIDS SHOW. He then threw both of them into the rafters. Four to go. Grievous then charged into the last four, sliced two of them up easily, and then took on the two masters.

Grievous then acomplished something defining. He kicked Shaak Ti so hard that when she slammed into the wall of the ship IT CAME DOWN ON TOP OF HER (still don’t know how she survived). After that he picked up her saber, with his foot, and had in his physical grasp three lightsabers! And as he leaped at Ki Adi-Mundi, the show cut to Yoda, he said something (can’t remember, something to do with the war not being over), and it ended. And after that I had tears of joy/awesomeness streaming down my eyes. Favorite fight scene in Star Wars.

Now, compare the Grievous I just described to the one in the film. THEY ARE EXACTLY OPPOSITE. I had no problem with Obi-Wan killing him in the movie, believe me I saw it coming. But the fact that he died easily, EASILY, is what ticks me off. And this time he had FOUR ARMS. It should have taken Obi-Wan crushing him into a ball with the Force and then slicing him to pieces, not three blaster bolts! He is also MUCH less intimidating in the movie, in every way. Voice, look, etc. Lastly, they told us about him. They did it! They made that one mistake that they could’ve solved by pulling a Darth Maul, but instead they pulled a Darth Sion and told us his whole story.

Well, I will always remeber the cartoon Grievous as the true Grievous. And that is my list of my favorite Star Wars villains. I hope you can find at least one choice to agree with.