Tag Archives: creatures

VERSUS: Borderlands v.s. Left 4 Dead 2

8 Dec

Hello friendly viewers (and to those who aren’t so friendly, get out). I realize I haven’t posted much in a while, so I’ve decided to come back with a bang. Two great games have been released. Though one isn’t quite as recent as the other, they both feature something that I love: four player co-op.

I’m going to be breaking this duel between the games into several parts. If you’re only interested in one section, just look for it, read it, and be on your way. But if you want a full blow review of the two, and want to know which is really better (in my opinion of course), then sit back, relax, and enjoy the first episode of VERSUS.

BORDERLANDS V.S. LEFT 4 DEAD 2

FIRST IMPRESSIONS

The first thing one notices about L4D 2 that instantly makes it better than Left 4 Dead (1), is the drawn out, kickass, rompin’ stompin’ opening cinematic. The characters look better, their voice actors are perfect n ever way, it’s cooler, it’s longer and the excitement one feels while watching it is much higher than that of the first. It also spans across all of the campaigns, not just one, and makes one want to play through the whole game to see how this, that, and the other might have played out. It really is incredible.

Now with Borderlands the story is a tad different. The opening cinematic is awesome, don’t get me wrong. It’s just a different kind of awesome, and unfortunately this different kind isn’t quite as good as L4D 2’s first impression. The opening scene introduces you quickly to the planet of Pandora, and the classes you can pick from. Now I must admit that There Ain’t No Rest For The Wicked is the absolute perfect choice of song for this scene, and the timing is perfect as well, with each characters being introduced in rhythm in a grindhouse manner. Although it’s fun to watch. I’d rather look at the cinematic the L4D 2 has than the one Borderlands plays. Sorry Pandora, but this round goes to the zombie apocalypse.

WINNER: L4D 2

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STORY

L4D (1) is known for having little to no story. It’s just four (well, now five with Crash Course) movie campaigns that aren’t very connected at all. L4D 2, however, manages to handle this problem nicely by having the first campaign be the very first meeting between the survivors. The introduce themselves to each other in an elevator, and set out to see what’s out there in Postapocalyptia (note the Fallout reference I just made there :]).

L4D 2’s campaigns are also tied together. For instance, the characters might talk about something that happened earlier in another campaign that’s related to the one you’re one. And whatever vehicle you left the last campaign in is in the start of the next one, providing some link between each campaign. It’s not a huge story arc, but it’s something. And L4D 2 comes complete with a company called CEDA (Valve is known for having companies in their games, i.e. Black Mesa and Aperture Science), which was supposed to be protecting people from the infection, but failed miserably. Their jets and helicopters are still flying around, but all of their “infantry” on the ground are now infected. It’s a real hellhole.

Borderlands’ story is…um…yeah. Listen, I hate to disappoint any readers hoping Borderlands would have a nice story, especially with such potential (four unique mercenaries on an alien planet being ordered to do things by a mysterious guardian angel who might have something up her sleeve that will shock gamers everywhere). Unfortunately however, the story is, for lack of a better term, utter crap. I mean, I haven’t beaten the complete story yet, but I’ve gotten far enough to know that this game is not about the story, it’s about the gameplay. The guardian angel isn’t mysterious, just annoying. She feels like she was thrown in at the last minute so people would feel like there might be some inner workings to the story. The opening events of the game are boring (in terms of story, not action) and made me want to shut it off (though the gameplay really saved it big time). Honestly, I pity the writers who worked on it and had to play it afterwards because I have a feeling they know they failed. And so the winner is once again the apocalypse.

WINNER: L4D 2

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GAMEPLAY

L4D (1) had plenty of great things, but also plenty of flaws. For one thing, there were only five primary weapons, two grenade types, and only one secondary weapon (although dual wield was enabled), along with a few other items not used for combat. In L4D 2 there’s ten primary weapons, twelve secondary weapons (if you include dual wielded pistols and melee weapons), and even a new grenade, an adrenaline shot, and a defibrillator. That’s a large improvement from the last game and gives players much more flexibility with what they use in the game, and greatly influenced my take on the game. Another improvement is the difficulty level. L4D 2 is much more challenging than its predecessor, causing survivors to really have to work together even more. Teamwork is key to completing the campaigns in L4D 2, and I mean key, especially with the new special infected running around. The spitter shoots acid spit at survivors and creates pools of this dangerous fluid when she dies. The charger rams through everything in its path and when it tires out grabs the nearest survivor and begins pummeling him into the ground. And then there’s of course the jockey, who jumps on the backs of survivors and leads them into the hordes of zombies, fires, off cliffs, into the witch, etc. Speaking of witches, in all daytime campaigns the witch will now wander around. She could pop up around any corner, and you wouldn’t be able to do anything about it.

It isn’t just the regular game that’s improved. There’s also new game modes as well. Scavenger takes survivors to sections of campaigns and has then bring objects around the map (usually fuel tanks) back to the “home base” area to collect points. And then there’s of course the game mode that was revealed in the demo (but not playable): Realism. Realism at first seemed to me like basically the regular game. But that was before I got separated from my team. Realism takes away the blue silhouettes that helped you out so much in the regular game and makes you realize how important they actually were. You can get lost very easily in Realism and not only that, but items are much harder to find in Realism because of the silhouette removal. The tank does more damage than before as well and the witch can kill players in one hit. And I don’t mean knock down, I mean literally kill you in one hit. And remember those closets that helped so much in getting teammates back? Not there. They’re gone in Realism. Hope you packed a defibrillator or two. Now imagine that game mode on expert, and you’ve got a real challenge on your hands.

Now Borderlands has a very different play-style. Borderlands is, for one thing, and RPG at its core. It’s a shooter, don’t get me wrong. But all attacks and stats and such are altered by RPG style perks and statistics. There’s no moral decisions or anything, but the game doesn’t work like that. It work more like this other one game I hate. What was it called again? World of Whorecraft? Something like that. Anyhow, the game flows like that certain other MMORPG, but it’s ten times better. For one thing, the action isn’t slow and boring, but exciting and fun. And not only that but there’s tons of guns. I mean, there may actually be 87 bazillion, just like in the ads. Because there’s plenty of guns. Rocket launching shotguns, flaming snipers, explosive revolvers, to name a few. And I mean a few, because there’s so many guns. It’s crazy how many there are.

Character progression is quite fun as well. Character customization is purely asthetic, but that’s okay for a game like this. It’s more about your abilities than your armor and such. Each class has its own special ability. The hunter has a deadly pet bird named Bloodwing. The soldier has a turret he can drop down equipped with a shield for protection. The siren can turn invisible and move super fast before deploying an energy blast that covers a large space. And then there’s the brick (or berserker) who drops his guns and take out enemies with his fists. All of these abilities are upgradable, and so are a whole bunch of other things like reload speed, what kind of item drops you’ll get, etc.

Exploration is quite fun, and since there’s so many new areas to explore around every corner and so many quests to uphold, you’ll almost always have something to do. And with co-op, question becomes more challenging, but at the same time, more fun. Having buddies around always makes Borderlands a lot more enjoyable. In multiplayer you can duel (like in Whorecraft), and even have 2v2 battles in arena. So if you ever get bored of NPC enemies getting slaughtered at you feet, you can always try and see if you can beat your buddies into the dirt, too.

It was a tough decision, but I think because of the RPG aspect, this round is going to have to go to Pandora.

WINNER: BORDERLANDS

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PRESENTATION

The new menu for L4D 2 is sleek and smooth and it’s very easy to find the thing you want to do. It’s also easy to find games and start playing them without fuss. The new musical style is cool too, providing a cool set of tunes to go with your getting into the game, and improving the in-game experience itself. Along with that the daytime campaigns and the new lighting for nighttime campaigns create a much more brilliant atmosphere in the world of L4D 2. Lastly there is of course new wall messages and new side characters to spice up the L4D world, including L4D 2’s version of the companion cube, a cute little garden gnome named Chompski.

Borderlands’ menu isn’t quite as interesting and feels sort of like the menu for a PS2 game (be advised I have Borderlands on the PS3). The in-game menus are cool though and provide easy viewing of items and stats and such. And there’s also that great art style that makes the world more vibrant and colorful. However, bland characters who don’t have that much personality (not that every character in Borderlands is like this) caused me to not be able to appreciate the way it was presented as much. And that’s why Valve has once again triumphed.

WINNER: L4D 2

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FINAL SCOREBOARD:

L4D 2: 3

BORDERLANDS: 1

WINNER OF VERSUS: L4D 2

Hope you enjoyed the first episode of VERSUS.

Happy Holidays!

My thoughts on Windosill

27 Sep

Okay, I’m just going to come right out and say it. Windosill it the most enjoyable gaming experience I’ve ever had. This game is unbelievably great. What Flower is to the PS3, Windosill is for the PC. Only in my opinion, it has ten times as much meaning and is ten times as creative.

In Windosill, you control a small steam kart (whom I have named Karty (just go with it)) through a small number of puzzles. You might exoect to play a game where you must utilize your skill from the previous level to beat the next, but Windosill is different. Windosill’s puzzle are all comletely different from each other in every way except for one detail, you need a cube, and you have to slide it a hole. How you obtain them in each task however is completely different for each level. And each level is more and more creative every time.

The game is simple, but it’s so magical and so wonderous that you’ll never want to put it down. I probably sound really cheesy when I say that, but it’s just that good. And it’s only $3.00 on Steam here in the US. Oh, and don’t you dare use a strategy guide to solve the puzzles. It will ruin, and I mean ruin, the experience.

Play Windosill now. I promise you it will change the way you look at games, forever.

My favorite character in video games....ish.

My favorite character in video games....ish.

Modster Madness !Double Feature! (Sep. 26, ’09)

26 Sep

Hey guys! Welcome to the second episode of Modster Madness. If you’ve seen the Zombie Master review, you know the drill: I tell you about a mod of a game, and if you should get it or not. Simple enough right? Well, today it’s a double feature, so let’s get going quick. It’s time to review:

                                                       

MINERVA is a single player Half-Life 2 mod that takes mod storytelling to the next level, engaging you in most of the stuff that is happening. Maybe not so much as Half-Life 2 itself did, but it dilivers more than you’d expect from a mod. The game begins on an island invaded by the Combine. You’re dropped there by a group that is attempting to investigate the island and find out what’s there. You’re directed by a tezt scroll in the upper left corner of the screen (at least I think it’s the upper left, I haven’t played MINERVA in awhile). It tells you to go to certain places on the island and complete certain tasks. The tasks were a bit hard to follow because it was only text and it went by a little too fast, causing me to have to reload earlier save files to learn what my next ojective was.

                                        

In the beginning, it feels like just anyother mod, walking across the surface of the island shooting Combine soldiers, then going inderground to fight zombies, then going up again to fight more Combine. But then, after some time the observer starts to talk a bit about your past. Basically you learn that you betrayed the humans and they’re using you to do their bidding in payment for his sins. Rough. Anyways, the plot definitely thickens as you learn more and more what your group really needs you for (or whether they need you at all). I startedtp actually feel for the character I was playing as, merely because the writing was so good, and towards the end the player will be fully immersed in the story. It’s gripping, it’s suspenseful, it’s really fun.

                                                  

MINERVA is not flawless though. As I said before, I had to reload save files to read text. I think I had to do it eight or more times. Nonetheless, this is a great mod and you’d be wise to play it ASAP. MINERVA: Metastasis, remember the name, because this mod has an awesome story, and really sinks in at the end (which is nowhere near anti-climactic).

And now, onto our second mod:

                                                    

Another single player mod, Riot Act takes place in a Combine prison that’s being attacked by an antlion horde. Your character, named Jamil, had his cell door left open. You escape, find a crowbar (of course) and an SMG/ammo supplying ally in the beginning. As you progress you will find more allies who you able to recruit as you start your riot. In the process you defeat an antlion guardian and gain control of the antlions, as you did in Half-Life 2.

                                      

According to your supplier, Alyx Vance and Gordan Freeman are the cause of the antlion attack. Don’t know how, but they are. That is not to say that it is a canon mod (though I like to think that it is). It’s merely a neat plot point they put in the story. Even though Riot Act is primarily an action packed adventure mod, it does have a plot twist in it that I won’t spoil for you. It isn’t major, but let’s just say I grew attached to my little party after awhile.

Riot Act is about as short as Portal, but definitely long for a mod. There were moments when I thought it was over when it had merely begun. It provides loads of action sequences that make you feel like a super hero. Oh, and the last battle (which I will also not spoil for you) is a really intense and surprising moment. Overall, you should play Riot Act. You can get it from Steam any time you want for free. It’s fun, it’s exhilarating, hell, it’s a friggin’ riot act!

                                          ra_c1l20004.jpg image by snackeater9007

And that concludes the double feature for this evening. This is Liak Lienad, signing off.

WARNING: You must own Half-Life 2 to get these mods.

My thoughts on Shane Acker’s 9

23 Sep

I went to see 9 feeling a bit uneasy about it. I knew it would be good, but how good was the question. I guess as the theater drew closer, I just felt less and less easy about it. In all honesty though, it was a nice experience. The first thing that I noticed was how beautiful the movie was. I mean, this movie was GORGEOUS. It felt sort of like a dark Pixar movie, with the grey, Fallout 3 visuals and the attention to detail in the environment. There’s little things hidden around every corner in the background. It really is a great looking movie. But how about I give you my analysis of the real deal, the guts of the film. The stuff that really matters.

                                      

The story of 9 is definitely a nice story. It’s very easy to understand, and could be explained to a 7 year old. However, there’s a reason they say in the TV spots that 9, “isn’t your little brother’s animated film.” 9 is a dark story, and goes somewhere most post-apocolyptic films never dare to go: the actual death of humanity. Many post-apoc’ films have destroyed the planet, or a large portion of it, but never its inhabitants. There was always at least some sign of human life in existence. Even if it’s only one human, or all the humans are somewhere off-planet, there is humans. The first thing you might notice about 9 is that it has guts though and decides, “Hey, you like humanity? Haha! Well, sucks for you then, ’cause it’s gone.”

The story is this: The U.S. used a scientist to build them a special machine that could build other machines in its own image, quickly at that. It was meant to be used as a peacekeeper, but the government decided to change that by using the machines to conquer other countries. When the scientist disagreed and tried to stop the machine from building more of these robotic soldiers, the government captured him, and the creator machine became angry, turning it’s robots against the humans. The entire human race was wiped out, but just before the end, the scientist managed to make a machine with a power unlike any other, and gave nine ragdolls the spark of life. They were created to somehow, someway, protect the future of Earth.

I won’t say too much else (and if I was wrong about the U.S. being the ones, my bad, I kind of forgot that part), but I will say that the end was pretty anti-climactic. It really felt like the build-up toward the real good part movie, but because it was so short it just messed that part up. However, I think 9 was more about the journey than reaching the X that marked the spot.

                                          

The characters of 9 (named after the numbers 1 through 9) are kind of dull in all honesty. Well, it’s not that I didn’t like them, it’s just they had little to no time to develope. A few felt fake and bland, like 8. I never felt him as a character, just as a bully who had no buisness being in the film. However, I will see that what 9 lacked in characters (for me anyway) they made up for in action and even suspense. I was scared for the characters because in all honesty, I didn’t think anyone was safe. It felt like at any moment someone would be killed. I don’t want to spoil anything, but there were quite a few twists and turns in this movie.

The action in 9 was great. Although I think the theater I was in was playing the sound a bit low in volume. I think I’ve watched my TV at louder volumes than that movie. Ah well, the scenes themselves were great. 7, the female badass character in the film, did quite a few great tricks with her weapons, and fought some pretty nasty creatures and the devices the heroes used to fight the machines were very creative and cool. I also enjoyed the creatures themselves. The monsters the nine heroes fought were some pretty nasty creatures.

Overall, 9 was an enjoyable experience. Whether you enjoy it for its stunning visuals, its awesome action, or its simplistic story, it doesn’t matter. You will most likely enjoy it. And if you don’t, well that’s fine too. We’re all entitled to our own opinion, aren’t we?