Archive | December, 2009

MERRY CHRISTMAS!!!!!!

24 Dec

I know it’s Christmas Eve, but I won’t be on the comp practically all day tomorrow. So, I wanted to wish everybody out there a merry Christmas!!! Goodbye and good luck everybody!

My thoughts on James Cameron’s AVATAR

19 Dec

Okay, here’s the short review: Trumbo, you better move over ’cause here comes my new favorite movie of all time that just decimated every other movie in existence.

Here’s the longer one:

This movie is friggin’ unbelievable. Here’s a quick explanation of the plot (And I mean quick because there’s a lot more to it), without spoilers: AVATAR takes place on a planet called Pandora (anyone up for Borderlands?) that is home to a humanoid race of aliens known as the Na’Vi. The Na’Vi’s Hometree (the area in which the main tribe in the film lives) is sitting on top of a resource that’s extremely valuable on Earth. The humans (or “Sky People,” as referred to the Na’Vi) want to chop down the tree so they can get to the resources. There are two options: get the Na’Vi to peacefully find a new home so that the tree can be sliced down, or gas ’em out and hope they don’t fight back.

The Na'Vi's design is impressive.

Like I said, I won’t spoil anything, but what is done in order to make this possible is this: humans are placed in remote controlled Na’Vi like bodies that the humans believe are very convincing. And they are, to the audience at least. The Na’Vi already know these people are those who live amongst the Sky People, but not about the fake bodies and the fact that there are humans controlling them.

The bow is mightier than the gun....not really. XD No, but it is.

The acting in this movie is top notch. Sam Worthwington has done a great job playing the main character, Jake Sully. The rest of the cast is incredible as well, bringing these characters to life in ways you have to see to believe. I would like to commend Sigourney Weaver for her performance as Grace. You did a great job Weaver, and I’m proud to have watched you perform on opening day (well, night. But not the very first showing night, I mean the night that just passed a little while ago). Zoe Saldana also did a great job as Neytiri, making her seem more real than I’d expected.

Jake Sully is the main character. This is his avatar.

The set pieces are fantastic and the planet of Pandora is rich with life and very beautiful. There’s also lots of strange alien creatures that really catch the eyes of the audience and get a lot of “ohs” and “ahs” out of them. Oh, and one thing that should be take into account is this: this movie MUST be seen in IMAX friggin’ 3D. It’s the coolest thing in the world. 3D has basically been viewed as a sort of experimental thing up until the release of this movie. AVATAR’s 3D effects are the best 3D effects ever. Once again there were “ohs” and “ahs” that swept through the audience at the sight of these 3D images.

KABOOM!!!

Oh, and one more thing, this movie may look like it will be a long epic, and it is. But you know what? You’ll never be bored. The movie is always interesting you in what’s going on. The pace is fantastic, and it never wears down.

Piloting the gunship.

Everyone on Earth needs to go see AVATAR now. This movie is an instant classic and will never be forgotten, ever. But you must remember the rule above about 3D. YOU MUST!!!!

Dylan Alexander on Art

17 Dec

What is art? I honestly want you to consider that question right now and define the word “art” to yourself, from your own perspective, from your own viewpoint. What is it? Where does it come from? Why has it stayed with us for so long? Well, I believe the reason it has managed to stay with us all this time is because there is one thing that makes it different from other things in every way. It’s different from doctoring people, teaching people, working with chemicals, discovering new animals, digging up fossils, building roads, washing cars, solving equations, baking cakes, chopping wood, and many other things, because of an attribute it has, a feature it holds all to itself. You see, each of the actions listed above has its limits. Art’s limits: none.

Art can also be many things, the primary being illustrating, painting, writing, film, drama, and music. All of these are passions of mine. All of these are also dropping like flies from public school programs. Mathematics is important. Grammar (or English, if you prefer) is important. Science is important. P.E. is important. Guess what else is important? Art. Most people have said that this is because it is a way for children, teens, and adults alike to express their inner feelings. Although agreeable, if you think about it, it is also a morale device. Here’s a perfect way to prove this to yourself. Grab a piece of paper, right now. Go ahead and get one. Now that you have this paper, I want you to get a pencil or pen. Do that now. Get it. You have one now? Good. Take this pen, and draw a circle on it. Now it is merely a circle, but you see that you have created this circle. Give it dotted eyes. Now give it a smile, and a nose. Don’t worry too much about how detailed it looks, just do all of that. Now draw small hairs on its head. Just little lines that are like hairs. You make them smooth or make them stick up in the air, it’s your creation. It’s yours. You can even make an afro if you want. You done? Good. Now write its name under it, and be creative with this name. Make it a name you’ll never forget, and one that relates to you or who you want to be. You have that down? Good. Now under his name, give him a title (i.e. Lord of the Lollipops). And you can make it serious, silly, whatever you like. Are you finished? Great! Now in any corner of the page write your name and the date under it. Now, tell me how you feel after that?

I know you probably feel quite pleased with that new creation. And you know something, so do kids, teens, and everyone else on this planet. Art is a piece of the soul. It breathes life into people, and brings them joy. No matter how little or small the joy may be, it brings it. If students were already feeling joyous as they entered a classroom to study, how do think they might do? Well, I know how I feel whenever this is the case: I soar through my courses. If the faculty of schools cutting these classes really gave a damn about the products that they would be getting when their students graduated, they’d be using art to fuel their students, not stripping it from them. And I really hate this excuse, “The students are doing enough art on their own time now, so the art class is useless.” Bull. That’s merely a justifier for taking it from the kids. It isn’t fair to make excuses like that.

I understand that there’s a budget to deal with. I also understand that the other classes are important. But outright cutting art down is wrong. I honestly believe this is just some plot to rid the world’s children of creativity. If their budget’s been cut down than maybe (and I said maybe so hear me out) one could have parents pay a small fee for art classes every months or every few months, and the profit would build up from the amount of kids being given back their art classes on these terms. This would be a nice plan and it would be better for everybody.

Art is a subject that isn’t given enough consideration. It needs more. It needs to be viewed with more importance. And if some suppressive person wants to drive it into the ground, then by God, fight back people! Because this isn’t just education we’re talking about anymore. This is the future. Without good, intelligent, creative, inventive kids to take charge when the adults of today kick the bucket, this civilization will be lost. Without culture, it will die. And that is the cold, hard truth.

Sincerely,

Dylan Alexander, Age 14

Artist

Dylan Alexander

VERSUS: Borderlands v.s. Left 4 Dead 2

8 Dec

Hello friendly viewers (and to those who aren’t so friendly, get out). I realize I haven’t posted much in a while, so I’ve decided to come back with a bang. Two great games have been released. Though one isn’t quite as recent as the other, they both feature something that I love: four player co-op.

I’m going to be breaking this duel between the games into several parts. If you’re only interested in one section, just look for it, read it, and be on your way. But if you want a full blow review of the two, and want to know which is really better (in my opinion of course), then sit back, relax, and enjoy the first episode of VERSUS.

BORDERLANDS V.S. LEFT 4 DEAD 2

FIRST IMPRESSIONS

The first thing one notices about L4D 2 that instantly makes it better than Left 4 Dead (1), is the drawn out, kickass, rompin’ stompin’ opening cinematic. The characters look better, their voice actors are perfect n ever way, it’s cooler, it’s longer and the excitement one feels while watching it is much higher than that of the first. It also spans across all of the campaigns, not just one, and makes one want to play through the whole game to see how this, that, and the other might have played out. It really is incredible.

Now with Borderlands the story is a tad different. The opening cinematic is awesome, don’t get me wrong. It’s just a different kind of awesome, and unfortunately this different kind isn’t quite as good as L4D 2’s first impression. The opening scene introduces you quickly to the planet of Pandora, and the classes you can pick from. Now I must admit that There Ain’t No Rest For The Wicked is the absolute perfect choice of song for this scene, and the timing is perfect as well, with each characters being introduced in rhythm in a grindhouse manner. Although it’s fun to watch. I’d rather look at the cinematic the L4D 2 has than the one Borderlands plays. Sorry Pandora, but this round goes to the zombie apocalypse.

WINNER: L4D 2

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STORY

L4D (1) is known for having little to no story. It’s just four (well, now five with Crash Course) movie campaigns that aren’t very connected at all. L4D 2, however, manages to handle this problem nicely by having the first campaign be the very first meeting between the survivors. The introduce themselves to each other in an elevator, and set out to see what’s out there in Postapocalyptia (note the Fallout reference I just made there :]).

L4D 2’s campaigns are also tied together. For instance, the characters might talk about something that happened earlier in another campaign that’s related to the one you’re one. And whatever vehicle you left the last campaign in is in the start of the next one, providing some link between each campaign. It’s not a huge story arc, but it’s something. And L4D 2 comes complete with a company called CEDA (Valve is known for having companies in their games, i.e. Black Mesa and Aperture Science), which was supposed to be protecting people from the infection, but failed miserably. Their jets and helicopters are still flying around, but all of their “infantry” on the ground are now infected. It’s a real hellhole.

Borderlands’ story is…um…yeah. Listen, I hate to disappoint any readers hoping Borderlands would have a nice story, especially with such potential (four unique mercenaries on an alien planet being ordered to do things by a mysterious guardian angel who might have something up her sleeve that will shock gamers everywhere). Unfortunately however, the story is, for lack of a better term, utter crap. I mean, I haven’t beaten the complete story yet, but I’ve gotten far enough to know that this game is not about the story, it’s about the gameplay. The guardian angel isn’t mysterious, just annoying. She feels like she was thrown in at the last minute so people would feel like there might be some inner workings to the story. The opening events of the game are boring (in terms of story, not action) and made me want to shut it off (though the gameplay really saved it big time). Honestly, I pity the writers who worked on it and had to play it afterwards because I have a feeling they know they failed. And so the winner is once again the apocalypse.

WINNER: L4D 2

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GAMEPLAY

L4D (1) had plenty of great things, but also plenty of flaws. For one thing, there were only five primary weapons, two grenade types, and only one secondary weapon (although dual wield was enabled), along with a few other items not used for combat. In L4D 2 there’s ten primary weapons, twelve secondary weapons (if you include dual wielded pistols and melee weapons), and even a new grenade, an adrenaline shot, and a defibrillator. That’s a large improvement from the last game and gives players much more flexibility with what they use in the game, and greatly influenced my take on the game. Another improvement is the difficulty level. L4D 2 is much more challenging than its predecessor, causing survivors to really have to work together even more. Teamwork is key to completing the campaigns in L4D 2, and I mean key, especially with the new special infected running around. The spitter shoots acid spit at survivors and creates pools of this dangerous fluid when she dies. The charger rams through everything in its path and when it tires out grabs the nearest survivor and begins pummeling him into the ground. And then there’s of course the jockey, who jumps on the backs of survivors and leads them into the hordes of zombies, fires, off cliffs, into the witch, etc. Speaking of witches, in all daytime campaigns the witch will now wander around. She could pop up around any corner, and you wouldn’t be able to do anything about it.

It isn’t just the regular game that’s improved. There’s also new game modes as well. Scavenger takes survivors to sections of campaigns and has then bring objects around the map (usually fuel tanks) back to the “home base” area to collect points. And then there’s of course the game mode that was revealed in the demo (but not playable): Realism. Realism at first seemed to me like basically the regular game. But that was before I got separated from my team. Realism takes away the blue silhouettes that helped you out so much in the regular game and makes you realize how important they actually were. You can get lost very easily in Realism and not only that, but items are much harder to find in Realism because of the silhouette removal. The tank does more damage than before as well and the witch can kill players in one hit. And I don’t mean knock down, I mean literally kill you in one hit. And remember those closets that helped so much in getting teammates back? Not there. They’re gone in Realism. Hope you packed a defibrillator or two. Now imagine that game mode on expert, and you’ve got a real challenge on your hands.

Now Borderlands has a very different play-style. Borderlands is, for one thing, and RPG at its core. It’s a shooter, don’t get me wrong. But all attacks and stats and such are altered by RPG style perks and statistics. There’s no moral decisions or anything, but the game doesn’t work like that. It work more like this other one game I hate. What was it called again? World of Whorecraft? Something like that. Anyhow, the game flows like that certain other MMORPG, but it’s ten times better. For one thing, the action isn’t slow and boring, but exciting and fun. And not only that but there’s tons of guns. I mean, there may actually be 87 bazillion, just like in the ads. Because there’s plenty of guns. Rocket launching shotguns, flaming snipers, explosive revolvers, to name a few. And I mean a few, because there’s so many guns. It’s crazy how many there are.

Character progression is quite fun as well. Character customization is purely asthetic, but that’s okay for a game like this. It’s more about your abilities than your armor and such. Each class has its own special ability. The hunter has a deadly pet bird named Bloodwing. The soldier has a turret he can drop down equipped with a shield for protection. The siren can turn invisible and move super fast before deploying an energy blast that covers a large space. And then there’s the brick (or berserker) who drops his guns and take out enemies with his fists. All of these abilities are upgradable, and so are a whole bunch of other things like reload speed, what kind of item drops you’ll get, etc.

Exploration is quite fun, and since there’s so many new areas to explore around every corner and so many quests to uphold, you’ll almost always have something to do. And with co-op, question becomes more challenging, but at the same time, more fun. Having buddies around always makes Borderlands a lot more enjoyable. In multiplayer you can duel (like in Whorecraft), and even have 2v2 battles in arena. So if you ever get bored of NPC enemies getting slaughtered at you feet, you can always try and see if you can beat your buddies into the dirt, too.

It was a tough decision, but I think because of the RPG aspect, this round is going to have to go to Pandora.

WINNER: BORDERLANDS

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PRESENTATION

The new menu for L4D 2 is sleek and smooth and it’s very easy to find the thing you want to do. It’s also easy to find games and start playing them without fuss. The new musical style is cool too, providing a cool set of tunes to go with your getting into the game, and improving the in-game experience itself. Along with that the daytime campaigns and the new lighting for nighttime campaigns create a much more brilliant atmosphere in the world of L4D 2. Lastly there is of course new wall messages and new side characters to spice up the L4D world, including L4D 2’s version of the companion cube, a cute little garden gnome named Chompski.

Borderlands’ menu isn’t quite as interesting and feels sort of like the menu for a PS2 game (be advised I have Borderlands on the PS3). The in-game menus are cool though and provide easy viewing of items and stats and such. And there’s also that great art style that makes the world more vibrant and colorful. However, bland characters who don’t have that much personality (not that every character in Borderlands is like this) caused me to not be able to appreciate the way it was presented as much. And that’s why Valve has once again triumphed.

WINNER: L4D 2

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FINAL SCOREBOARD:

L4D 2: 3

BORDERLANDS: 1

WINNER OF VERSUS: L4D 2

Hope you enjoyed the first episode of VERSUS.

Happy Holidays!