Tag Archives: creative

ON STORYTELLING: Why Answering Everything Isn’t the Best Way to Go

28 May

Lost

I had a few readers ask me to do something very interesting recently. Well, perhaps not so interesting to you as it is to me, but the pleas I received definitely did lead to a line of thought which I wanted to go over briefly, and before I get to caught up in digression, let me give you a summary of the request I was given:

Can you answer my questions?

Sci-Fi Bloggers is of course the notable online magazine I am the Editor-in-Chief of and it is our goal to provide original content of our own to include with our (mostly) daily reports on current goings-on in the world of science fiction and fantasy. One form of this we adopted some time back is our Friday Fiction category. There we feature the work of several authors, the two most prominent and frequent being Brandon Scott and myself. We recently did a “Double Feature” special which included a tale I have been criticized for and praised for entitled “Jars”. The thing for which it was criticized by the way was the same thing it was lauded for: its confusing nature.

I was asked to add on to it, to continue it, to make certain it didn’t end on more than one occasion. More specifically, I was asked to “fill in the blanks.” For those who haven’t read it, it’s five pages, so it shouldn’t be too hard. Take a looking by clicking here.

Please read that before continuing. It is quite brief.

Now, here we have a case wherein I believe that I shouldn’t add anything more to this tale. I think the entire thing is perfectly encapsulated by the self-contained incident (or rather couple of incidents). Nothing more needs to be said. And I was asked about adding more and then someone had a proposition, and I smiled and asked to hear what the proposition was. He went on to delineate a storyline in which the woman and the monster chasing her were both servants of Hades, Lord of the Underworld. After learning of numerous atrocities committed by Hades, acts that harmed and ended the lives of millions of human beings in the world above, she joined the ranks of mortal men, committing espionage against her own kind. She was arrested for her crimes and, after breaking out of prison, tried to “lay low” and remain hidden from her newfound enemies.

In the intervening time between then and my story, she has children, mortal children. The creature, the beast that’s after her, is a bounty hunter, and in order to protect her offspring from the horrors of the Underworld, she kills them, for they are without sin and wouldn’t end up there as a result. The bounty hunter, through physical contact, manages to scramble her memory, and thus, “Jars”.

Now, let me make this point crystal clear: I didn’t write any of that. Or at least I didn’t originate the idea myself. Perhaps I reconfigured it in a form that was more consumable, but it was one of my readers who thought of it.

I told him right then that that very thing, what he just did, is why I didn’t answer all of the questions in a tale such as “Jars”, because the purpose of some stories, many of them in fact, is not to solve but inspire. If I had told him my concept of “Jars” and what think the monster is, he wouldn’t have thought of that brilliant storyline, he wouldn’t have created anything. And the funny thing is, the same thing happened to me just two weeks later.

Brandon Scott wrote a story called “Small Town Games”. You can read it here. I immediately thought a whole movie should be made around the concept. Perhaps I was right, but perhaps Brandon was in suggesting that the manner of his construction, his storytelling, led me to the creation of my own idea of what “the games” were. See, that’s an interesting thing.

The single most powerful thing a creation can do is cause further creation. If the actions of one man, woman, child, what have you, can cause another to do something else, that is real powerthat is influence.

I am suggesting that other writers look at this as a possibility. Instead of criticizing Lost for not answering all of your questions, maybe look at it the way you might a show like The Leftovers, where answers are no longer necessary, or like The Sopranos, where implications feeds us the answers, the truth. I know it sounds like I’m excusing authors and directors from solidifying their visions and ending their tales, but perhaps we could be a little more forgiving when they don’t hit that last note on the piano, because sometimes the precipice is all we need. Sometimes, we don’t have to dive into the water below. We can create our own pool, our own interpretation, our own art.

~D.

 

MERRY CHRISTMAS!

27 Dec

Hey everybody! I know it’s been an enormously long time since I’ve posted (mostly because I’ve been busy writing), but I’m back for a while with great news: CHRISTMAS WAS AWESOME!

Okay, so first there’s the gifts my siblings got: my little brother got a brand new Toshiba gaming laptop with a slick screen and top of the line graphics card, Fable III Collector’s Edition, some other really cool video games, an ultralight, extremely durable remote controlled helicopter (from yours truly), and a lot of candy!

My younger sister got an incredible amount of toys, an amount way too high to count. I mean, it’s unbelievable how many toys she got, it’s ridiculous. You know that awesome toy you saw the last time you were at Toys ‘R’ Us, that one? Yeah, she has it. Oh, and she also got her first bike!

Then there’s my parents, who got some cool sci-fi books, some cookies, hugs, tools (from sis’, for Dad), cooking supplies (from me, for Mom), and some video games (Mom got Mass Effect 2).

My grandmother received some nice presents as well, one of the key ones (also from me (sorry)) being her Steamboat Willy snow globe, as well as Something Wicked This Way Comes by Ray Bradbury (incredible book).

Lastly, there’s me. I got a new Toshiba gaming laptop (awesome), tools (awesome), a new basketball (awesome), Shutter Island and Inception (I’ve reviewed both on the blog, go look for those write-ups), Fallout: New Vegas (decent, so far), an Epic Mickey t-shirt (but not the game), Star Wars: The Force Unleashed II Collector’s Edition (haven’t played yet) and some other stuff that I for some reason can’t remember off the top of my head. Ah well, it doesn’t matter. I’ll have reviews of Killing Floor and New TF2 up soon. I hope you all have a Merry Christmas and a happy new year!

Dylan Alexander on Art

17 Dec

What is art? I honestly want you to consider that question right now and define the word “art” to yourself, from your own perspective, from your own viewpoint. What is it? Where does it come from? Why has it stayed with us for so long? Well, I believe the reason it has managed to stay with us all this time is because there is one thing that makes it different from other things in every way. It’s different from doctoring people, teaching people, working with chemicals, discovering new animals, digging up fossils, building roads, washing cars, solving equations, baking cakes, chopping wood, and many other things, because of an attribute it has, a feature it holds all to itself. You see, each of the actions listed above has its limits. Art’s limits: none.

Art can also be many things, the primary being illustrating, painting, writing, film, drama, and music. All of these are passions of mine. All of these are also dropping like flies from public school programs. Mathematics is important. Grammar (or English, if you prefer) is important. Science is important. P.E. is important. Guess what else is important? Art. Most people have said that this is because it is a way for children, teens, and adults alike to express their inner feelings. Although agreeable, if you think about it, it is also a morale device. Here’s a perfect way to prove this to yourself. Grab a piece of paper, right now. Go ahead and get one. Now that you have this paper, I want you to get a pencil or pen. Do that now. Get it. You have one now? Good. Take this pen, and draw a circle on it. Now it is merely a circle, but you see that you have created this circle. Give it dotted eyes. Now give it a smile, and a nose. Don’t worry too much about how detailed it looks, just do all of that. Now draw small hairs on its head. Just little lines that are like hairs. You make them smooth or make them stick up in the air, it’s your creation. It’s yours. You can even make an afro if you want. You done? Good. Now write its name under it, and be creative with this name. Make it a name you’ll never forget, and one that relates to you or who you want to be. You have that down? Good. Now under his name, give him a title (i.e. Lord of the Lollipops). And you can make it serious, silly, whatever you like. Are you finished? Great! Now in any corner of the page write your name and the date under it. Now, tell me how you feel after that?

I know you probably feel quite pleased with that new creation. And you know something, so do kids, teens, and everyone else on this planet. Art is a piece of the soul. It breathes life into people, and brings them joy. No matter how little or small the joy may be, it brings it. If students were already feeling joyous as they entered a classroom to study, how do think they might do? Well, I know how I feel whenever this is the case: I soar through my courses. If the faculty of schools cutting these classes really gave a damn about the products that they would be getting when their students graduated, they’d be using art to fuel their students, not stripping it from them. And I really hate this excuse, “The students are doing enough art on their own time now, so the art class is useless.” Bull. That’s merely a justifier for taking it from the kids. It isn’t fair to make excuses like that.

I understand that there’s a budget to deal with. I also understand that the other classes are important. But outright cutting art down is wrong. I honestly believe this is just some plot to rid the world’s children of creativity. If their budget’s been cut down than maybe (and I said maybe so hear me out) one could have parents pay a small fee for art classes every months or every few months, and the profit would build up from the amount of kids being given back their art classes on these terms. This would be a nice plan and it would be better for everybody.

Art is a subject that isn’t given enough consideration. It needs more. It needs to be viewed with more importance. And if some suppressive person wants to drive it into the ground, then by God, fight back people! Because this isn’t just education we’re talking about anymore. This is the future. Without good, intelligent, creative, inventive kids to take charge when the adults of today kick the bucket, this civilization will be lost. Without culture, it will die. And that is the cold, hard truth.

Sincerely,

Dylan Alexander, Age 14

Artist

Dylan Alexander

My thoughts on Windosill

27 Sep

Okay, I’m just going to come right out and say it. Windosill it the most enjoyable gaming experience I’ve ever had. This game is unbelievably great. What Flower is to the PS3, Windosill is for the PC. Only in my opinion, it has ten times as much meaning and is ten times as creative.

In Windosill, you control a small steam kart (whom I have named Karty (just go with it)) through a small number of puzzles. You might exoect to play a game where you must utilize your skill from the previous level to beat the next, but Windosill is different. Windosill’s puzzle are all comletely different from each other in every way except for one detail, you need a cube, and you have to slide it a hole. How you obtain them in each task however is completely different for each level. And each level is more and more creative every time.

The game is simple, but it’s so magical and so wonderous that you’ll never want to put it down. I probably sound really cheesy when I say that, but it’s just that good. And it’s only $3.00 on Steam here in the US. Oh, and don’t you dare use a strategy guide to solve the puzzles. It will ruin, and I mean ruin, the experience.

Play Windosill now. I promise you it will change the way you look at games, forever.

My favorite character in video games....ish.

My favorite character in video games....ish.

Modster Madness !Double Feature! (Sep. 26, ’09)

26 Sep

Hey guys! Welcome to the second episode of Modster Madness. If you’ve seen the Zombie Master review, you know the drill: I tell you about a mod of a game, and if you should get it or not. Simple enough right? Well, today it’s a double feature, so let’s get going quick. It’s time to review:

                                                       

MINERVA is a single player Half-Life 2 mod that takes mod storytelling to the next level, engaging you in most of the stuff that is happening. Maybe not so much as Half-Life 2 itself did, but it dilivers more than you’d expect from a mod. The game begins on an island invaded by the Combine. You’re dropped there by a group that is attempting to investigate the island and find out what’s there. You’re directed by a tezt scroll in the upper left corner of the screen (at least I think it’s the upper left, I haven’t played MINERVA in awhile). It tells you to go to certain places on the island and complete certain tasks. The tasks were a bit hard to follow because it was only text and it went by a little too fast, causing me to have to reload earlier save files to learn what my next ojective was.

                                        

In the beginning, it feels like just anyother mod, walking across the surface of the island shooting Combine soldiers, then going inderground to fight zombies, then going up again to fight more Combine. But then, after some time the observer starts to talk a bit about your past. Basically you learn that you betrayed the humans and they’re using you to do their bidding in payment for his sins. Rough. Anyways, the plot definitely thickens as you learn more and more what your group really needs you for (or whether they need you at all). I startedtp actually feel for the character I was playing as, merely because the writing was so good, and towards the end the player will be fully immersed in the story. It’s gripping, it’s suspenseful, it’s really fun.

                                                  

MINERVA is not flawless though. As I said before, I had to reload save files to read text. I think I had to do it eight or more times. Nonetheless, this is a great mod and you’d be wise to play it ASAP. MINERVA: Metastasis, remember the name, because this mod has an awesome story, and really sinks in at the end (which is nowhere near anti-climactic).

And now, onto our second mod:

                                                    

Another single player mod, Riot Act takes place in a Combine prison that’s being attacked by an antlion horde. Your character, named Jamil, had his cell door left open. You escape, find a crowbar (of course) and an SMG/ammo supplying ally in the beginning. As you progress you will find more allies who you able to recruit as you start your riot. In the process you defeat an antlion guardian and gain control of the antlions, as you did in Half-Life 2.

                                      

According to your supplier, Alyx Vance and Gordan Freeman are the cause of the antlion attack. Don’t know how, but they are. That is not to say that it is a canon mod (though I like to think that it is). It’s merely a neat plot point they put in the story. Even though Riot Act is primarily an action packed adventure mod, it does have a plot twist in it that I won’t spoil for you. It isn’t major, but let’s just say I grew attached to my little party after awhile.

Riot Act is about as short as Portal, but definitely long for a mod. There were moments when I thought it was over when it had merely begun. It provides loads of action sequences that make you feel like a super hero. Oh, and the last battle (which I will also not spoil for you) is a really intense and surprising moment. Overall, you should play Riot Act. You can get it from Steam any time you want for free. It’s fun, it’s exhilarating, hell, it’s a friggin’ riot act!

                                          ra_c1l20004.jpg image by snackeater9007

And that concludes the double feature for this evening. This is Liak Lienad, signing off.

WARNING: You must own Half-Life 2 to get these mods.

Better than the best…cartoon….ever….

26 Sep

This is actually a musical cartoon rather than a kickass fight. But it’s an awesome musical, in such a way that I like it better than the kickass fight. Check it out here. The cartoon is called Tarboy.

http://www.newgrounds.com/portal/view/509092

My thoughts on Shane Acker’s 9

23 Sep

I went to see 9 feeling a bit uneasy about it. I knew it would be good, but how good was the question. I guess as the theater drew closer, I just felt less and less easy about it. In all honesty though, it was a nice experience. The first thing that I noticed was how beautiful the movie was. I mean, this movie was GORGEOUS. It felt sort of like a dark Pixar movie, with the grey, Fallout 3 visuals and the attention to detail in the environment. There’s little things hidden around every corner in the background. It really is a great looking movie. But how about I give you my analysis of the real deal, the guts of the film. The stuff that really matters.

                                      

The story of 9 is definitely a nice story. It’s very easy to understand, and could be explained to a 7 year old. However, there’s a reason they say in the TV spots that 9, “isn’t your little brother’s animated film.” 9 is a dark story, and goes somewhere most post-apocolyptic films never dare to go: the actual death of humanity. Many post-apoc’ films have destroyed the planet, or a large portion of it, but never its inhabitants. There was always at least some sign of human life in existence. Even if it’s only one human, or all the humans are somewhere off-planet, there is humans. The first thing you might notice about 9 is that it has guts though and decides, “Hey, you like humanity? Haha! Well, sucks for you then, ’cause it’s gone.”

The story is this: The U.S. used a scientist to build them a special machine that could build other machines in its own image, quickly at that. It was meant to be used as a peacekeeper, but the government decided to change that by using the machines to conquer other countries. When the scientist disagreed and tried to stop the machine from building more of these robotic soldiers, the government captured him, and the creator machine became angry, turning it’s robots against the humans. The entire human race was wiped out, but just before the end, the scientist managed to make a machine with a power unlike any other, and gave nine ragdolls the spark of life. They were created to somehow, someway, protect the future of Earth.

I won’t say too much else (and if I was wrong about the U.S. being the ones, my bad, I kind of forgot that part), but I will say that the end was pretty anti-climactic. It really felt like the build-up toward the real good part movie, but because it was so short it just messed that part up. However, I think 9 was more about the journey than reaching the X that marked the spot.

                                          

The characters of 9 (named after the numbers 1 through 9) are kind of dull in all honesty. Well, it’s not that I didn’t like them, it’s just they had little to no time to develope. A few felt fake and bland, like 8. I never felt him as a character, just as a bully who had no buisness being in the film. However, I will see that what 9 lacked in characters (for me anyway) they made up for in action and even suspense. I was scared for the characters because in all honesty, I didn’t think anyone was safe. It felt like at any moment someone would be killed. I don’t want to spoil anything, but there were quite a few twists and turns in this movie.

The action in 9 was great. Although I think the theater I was in was playing the sound a bit low in volume. I think I’ve watched my TV at louder volumes than that movie. Ah well, the scenes themselves were great. 7, the female badass character in the film, did quite a few great tricks with her weapons, and fought some pretty nasty creatures and the devices the heroes used to fight the machines were very creative and cool. I also enjoyed the creatures themselves. The monsters the nine heroes fought were some pretty nasty creatures.

Overall, 9 was an enjoyable experience. Whether you enjoy it for its stunning visuals, its awesome action, or its simplistic story, it doesn’t matter. You will most likely enjoy it. And if you don’t, well that’s fine too. We’re all entitled to our own opinion, aren’t we?