Tag Archives: zombies

VERSUS: Borderlands v.s. Left 4 Dead 2

8 Dec

Hello friendly viewers (and to those who aren’t so friendly, get out). I realize I haven’t posted much in a while, so I’ve decided to come back with a bang. Two great games have been released. Though one isn’t quite as recent as the other, they both feature something that I love: four player co-op.

I’m going to be breaking this duel between the games into several parts. If you’re only interested in one section, just look for it, read it, and be on your way. But if you want a full blow review of the two, and want to know which is really better (in my opinion of course), then sit back, relax, and enjoy the first episode of VERSUS.

BORDERLANDS V.S. LEFT 4 DEAD 2

FIRST IMPRESSIONS

The first thing one notices about L4D 2 that instantly makes it better than Left 4 Dead (1), is the drawn out, kickass, rompin’ stompin’ opening cinematic. The characters look better, their voice actors are perfect n ever way, it’s cooler, it’s longer and the excitement one feels while watching it is much higher than that of the first. It also spans across all of the campaigns, not just one, and makes one want to play through the whole game to see how this, that, and the other might have played out. It really is incredible.

Now with Borderlands the story is a tad different. The opening cinematic is awesome, don’t get me wrong. It’s just a different kind of awesome, and unfortunately this different kind isn’t quite as good as L4D 2’s first impression. The opening scene introduces you quickly to the planet of Pandora, and the classes you can pick from. Now I must admit that There Ain’t No Rest For The Wicked is the absolute perfect choice of song for this scene, and the timing is perfect as well, with each characters being introduced in rhythm in a grindhouse manner. Although it’s fun to watch. I’d rather look at the cinematic the L4D 2 has than the one Borderlands plays. Sorry Pandora, but this round goes to the zombie apocalypse.

WINNER: L4D 2

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STORY

L4D (1) is known for having little to no story. It’s just four (well, now five with Crash Course) movie campaigns that aren’t very connected at all. L4D 2, however, manages to handle this problem nicely by having the first campaign be the very first meeting between the survivors. The introduce themselves to each other in an elevator, and set out to see what’s out there in Postapocalyptia (note the Fallout reference I just made there :]).

L4D 2’s campaigns are also tied together. For instance, the characters might talk about something that happened earlier in another campaign that’s related to the one you’re one. And whatever vehicle you left the last campaign in is in the start of the next one, providing some link between each campaign. It’s not a huge story arc, but it’s something. And L4D 2 comes complete with a company called CEDA (Valve is known for having companies in their games, i.e. Black Mesa and Aperture Science), which was supposed to be protecting people from the infection, but failed miserably. Their jets and helicopters are still flying around, but all of their “infantry” on the ground are now infected. It’s a real hellhole.

Borderlands’ story is…um…yeah. Listen, I hate to disappoint any readers hoping Borderlands would have a nice story, especially with such potential (four unique mercenaries on an alien planet being ordered to do things by a mysterious guardian angel who might have something up her sleeve that will shock gamers everywhere). Unfortunately however, the story is, for lack of a better term, utter crap. I mean, I haven’t beaten the complete story yet, but I’ve gotten far enough to know that this game is not about the story, it’s about the gameplay. The guardian angel isn’t mysterious, just annoying. She feels like she was thrown in at the last minute so people would feel like there might be some inner workings to the story. The opening events of the game are boring (in terms of story, not action) and made me want to shut it off (though the gameplay really saved it big time). Honestly, I pity the writers who worked on it and had to play it afterwards because I have a feeling they know they failed. And so the winner is once again the apocalypse.

WINNER: L4D 2

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GAMEPLAY

L4D (1) had plenty of great things, but also plenty of flaws. For one thing, there were only five primary weapons, two grenade types, and only one secondary weapon (although dual wield was enabled), along with a few other items not used for combat. In L4D 2 there’s ten primary weapons, twelve secondary weapons (if you include dual wielded pistols and melee weapons), and even a new grenade, an adrenaline shot, and a defibrillator. That’s a large improvement from the last game and gives players much more flexibility with what they use in the game, and greatly influenced my take on the game. Another improvement is the difficulty level. L4D 2 is much more challenging than its predecessor, causing survivors to really have to work together even more. Teamwork is key to completing the campaigns in L4D 2, and I mean key, especially with the new special infected running around. The spitter shoots acid spit at survivors and creates pools of this dangerous fluid when she dies. The charger rams through everything in its path and when it tires out grabs the nearest survivor and begins pummeling him into the ground. And then there’s of course the jockey, who jumps on the backs of survivors and leads them into the hordes of zombies, fires, off cliffs, into the witch, etc. Speaking of witches, in all daytime campaigns the witch will now wander around. She could pop up around any corner, and you wouldn’t be able to do anything about it.

It isn’t just the regular game that’s improved. There’s also new game modes as well. Scavenger takes survivors to sections of campaigns and has then bring objects around the map (usually fuel tanks) back to the “home base” area to collect points. And then there’s of course the game mode that was revealed in the demo (but not playable): Realism. Realism at first seemed to me like basically the regular game. But that was before I got separated from my team. Realism takes away the blue silhouettes that helped you out so much in the regular game and makes you realize how important they actually were. You can get lost very easily in Realism and not only that, but items are much harder to find in Realism because of the silhouette removal. The tank does more damage than before as well and the witch can kill players in one hit. And I don’t mean knock down, I mean literally kill you in one hit. And remember those closets that helped so much in getting teammates back? Not there. They’re gone in Realism. Hope you packed a defibrillator or two. Now imagine that game mode on expert, and you’ve got a real challenge on your hands.

Now Borderlands has a very different play-style. Borderlands is, for one thing, and RPG at its core. It’s a shooter, don’t get me wrong. But all attacks and stats and such are altered by RPG style perks and statistics. There’s no moral decisions or anything, but the game doesn’t work like that. It work more like this other one game I hate. What was it called again? World of Whorecraft? Something like that. Anyhow, the game flows like that certain other MMORPG, but it’s ten times better. For one thing, the action isn’t slow and boring, but exciting and fun. And not only that but there’s tons of guns. I mean, there may actually be 87 bazillion, just like in the ads. Because there’s plenty of guns. Rocket launching shotguns, flaming snipers, explosive revolvers, to name a few. And I mean a few, because there’s so many guns. It’s crazy how many there are.

Character progression is quite fun as well. Character customization is purely asthetic, but that’s okay for a game like this. It’s more about your abilities than your armor and such. Each class has its own special ability. The hunter has a deadly pet bird named Bloodwing. The soldier has a turret he can drop down equipped with a shield for protection. The siren can turn invisible and move super fast before deploying an energy blast that covers a large space. And then there’s the brick (or berserker) who drops his guns and take out enemies with his fists. All of these abilities are upgradable, and so are a whole bunch of other things like reload speed, what kind of item drops you’ll get, etc.

Exploration is quite fun, and since there’s so many new areas to explore around every corner and so many quests to uphold, you’ll almost always have something to do. And with co-op, question becomes more challenging, but at the same time, more fun. Having buddies around always makes Borderlands a lot more enjoyable. In multiplayer you can duel (like in Whorecraft), and even have 2v2 battles in arena. So if you ever get bored of NPC enemies getting slaughtered at you feet, you can always try and see if you can beat your buddies into the dirt, too.

It was a tough decision, but I think because of the RPG aspect, this round is going to have to go to Pandora.

WINNER: BORDERLANDS

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PRESENTATION

The new menu for L4D 2 is sleek and smooth and it’s very easy to find the thing you want to do. It’s also easy to find games and start playing them without fuss. The new musical style is cool too, providing a cool set of tunes to go with your getting into the game, and improving the in-game experience itself. Along with that the daytime campaigns and the new lighting for nighttime campaigns create a much more brilliant atmosphere in the world of L4D 2. Lastly there is of course new wall messages and new side characters to spice up the L4D world, including L4D 2’s version of the companion cube, a cute little garden gnome named Chompski.

Borderlands’ menu isn’t quite as interesting and feels sort of like the menu for a PS2 game (be advised I have Borderlands on the PS3). The in-game menus are cool though and provide easy viewing of items and stats and such. And there’s also that great art style that makes the world more vibrant and colorful. However, bland characters who don’t have that much personality (not that every character in Borderlands is like this) caused me to not be able to appreciate the way it was presented as much. And that’s why Valve has once again triumphed.

WINNER: L4D 2

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FINAL SCOREBOARD:

L4D 2: 3

BORDERLANDS: 1

WINNER OF VERSUS: L4D 2

Hope you enjoyed the first episode of VERSUS.

Happy Holidays!

LHS Blog Here On WordPress!

4 Oct

Hey viewers! The LHS blog has arrived here on wordpress! You can check it out at the link below. It’s the blog for my gaming clan to view for exclusive updates not seen on the Steam page. First up I’m gonna post the first two episodes of Modster Madness, as reviews on which mods Last Heroes Satnding members should play.

LINK: http://lastheroes.wordpress.com/

Modster Madness !Double Feature! (Sep. 26, ’09)

26 Sep

Hey guys! Welcome to the second episode of Modster Madness. If you’ve seen the Zombie Master review, you know the drill: I tell you about a mod of a game, and if you should get it or not. Simple enough right? Well, today it’s a double feature, so let’s get going quick. It’s time to review:

                                                       

MINERVA is a single player Half-Life 2 mod that takes mod storytelling to the next level, engaging you in most of the stuff that is happening. Maybe not so much as Half-Life 2 itself did, but it dilivers more than you’d expect from a mod. The game begins on an island invaded by the Combine. You’re dropped there by a group that is attempting to investigate the island and find out what’s there. You’re directed by a tezt scroll in the upper left corner of the screen (at least I think it’s the upper left, I haven’t played MINERVA in awhile). It tells you to go to certain places on the island and complete certain tasks. The tasks were a bit hard to follow because it was only text and it went by a little too fast, causing me to have to reload earlier save files to learn what my next ojective was.

                                        

In the beginning, it feels like just anyother mod, walking across the surface of the island shooting Combine soldiers, then going inderground to fight zombies, then going up again to fight more Combine. But then, after some time the observer starts to talk a bit about your past. Basically you learn that you betrayed the humans and they’re using you to do their bidding in payment for his sins. Rough. Anyways, the plot definitely thickens as you learn more and more what your group really needs you for (or whether they need you at all). I startedtp actually feel for the character I was playing as, merely because the writing was so good, and towards the end the player will be fully immersed in the story. It’s gripping, it’s suspenseful, it’s really fun.

                                                  

MINERVA is not flawless though. As I said before, I had to reload save files to read text. I think I had to do it eight or more times. Nonetheless, this is a great mod and you’d be wise to play it ASAP. MINERVA: Metastasis, remember the name, because this mod has an awesome story, and really sinks in at the end (which is nowhere near anti-climactic).

And now, onto our second mod:

                                                    

Another single player mod, Riot Act takes place in a Combine prison that’s being attacked by an antlion horde. Your character, named Jamil, had his cell door left open. You escape, find a crowbar (of course) and an SMG/ammo supplying ally in the beginning. As you progress you will find more allies who you able to recruit as you start your riot. In the process you defeat an antlion guardian and gain control of the antlions, as you did in Half-Life 2.

                                      

According to your supplier, Alyx Vance and Gordan Freeman are the cause of the antlion attack. Don’t know how, but they are. That is not to say that it is a canon mod (though I like to think that it is). It’s merely a neat plot point they put in the story. Even though Riot Act is primarily an action packed adventure mod, it does have a plot twist in it that I won’t spoil for you. It isn’t major, but let’s just say I grew attached to my little party after awhile.

Riot Act is about as short as Portal, but definitely long for a mod. There were moments when I thought it was over when it had merely begun. It provides loads of action sequences that make you feel like a super hero. Oh, and the last battle (which I will also not spoil for you) is a really intense and surprising moment. Overall, you should play Riot Act. You can get it from Steam any time you want for free. It’s fun, it’s exhilarating, hell, it’s a friggin’ riot act!

                                          ra_c1l20004.jpg image by snackeater9007

And that concludes the double feature for this evening. This is Liak Lienad, signing off.

WARNING: You must own Half-Life 2 to get these mods.

Modster Madness (Sep. 23, ’09)

23 Sep

Hello and welcome to the first addition of Modster Madness in which I will give a short review of a mod of a game. So, here it goes. The first mod I will be reviewing is a Half-Life 2 mod called:

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Zombie Master (ZM for short) is not your average  zombie mod. In fact, it’s not your average mod in general. It’s almost like a sort of God Mod mixed with a Survivalist Mod. It really is very different, and at the same time very familiar. Since mods are just re-skins, you do get the feeling you’ve met these so called “new zombies” before. I’ll break down the game really quick though, starting with the humans.

                                                      

HUMANS: The humans start out in an specific area on whatever map is selected. This is obviously the spawn point, but it doesn’t work like most spawn points. You only spawn once and that’s it, no more. This adds to the thrill of the game when you’re running from zombies. It feels like a survival horror game. It feels like a zombie apocolypse. It feels real. You choose from a variety of survivor skins, which really are just Half-Life 2: Deathmatch skins remade. However, it does provide variety, and that’s lacking in some mods, especially zombie apoc’ mods.

The humans have a small, but useful and balanced set of weapons. You can use the rifle, the most accurate weapon in the game, which can hold a small amount of ammo. Or you can try out the Mac 10, the strongest weapon in the game. It is, however, quite the ammo drain so you need to be conservative with it. Or you can use the shotgun, which is loaded with ammo, and although it’s the weakest weapon, it can still provide a good defense against the undead. Then there’s the revolver, which works much like the Half-Life 2 revolver, meaning: one shot, one kill. I believe there’s even a molotov, though I myself have never used one. At least I think I’ve never used one. Ah well, there’s always the exploding barrels.

Speaking of which, when playing as the humans, you definitely need to use strategy, since you aren’t just fighting a couple of player zombies, but a horde of them. There’s two gametypes the humans can play through: ojective style and survival style. Ojective style maps contain specific spots where you have to go to complete the mission. Simple enough, right? Well, so is survival style. You basically have to survive as long as you can, barracading doors and dropping barrels on enemies. It’s fun, and when you play with friends it’s a real blast.

                                         

THE ZOMBIE MASTER: Now, there’s one player who’s pulling the strings here. Setting traps for you, and spawning NPC zombies at key point son the map. The Master must also use tactis to defeat the players in an RTS style gameplay format. He also creates a real horror film feel for the game, by making you feel like around every corner there may be another zombie. It can be very fun to play as the Master on some maps, very fun indeed.

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THE ZOMBIE HORDE: The zombie horde is composed of several types of creatures. The shambler is the classic zombie form the old days, when they didn’t run around like rabid wolves through the night, or like really fast chickens. They just move around very slowly and groan. But don’t let their speed fool you. If a horde of them gathers around you, they can tale you out pretty fast.

Then there’s the banshee. It’s not a screaming chick though, it’s more of a hunter type zombie, one of the fast ones. It’s a re-skin of the fast zombies from Half-Life 2, so if you’ve played that, you can handle these guys. They’re fast, they’re tough, but they don’t have that much health so you sould be able to take them out easily, if you’re quick.

There’s also the hulk, who’s a brute of a zombie, large bulky and slightly faster than the shambler. They’re mostly dangerous when you’re in a dark room since they like to attack from behind, so watch out.

There’s also the drifters, limbless, floating zombies that, when they get close enough to you, screw up your vision and drain your health. And they make a great team with their exploding skeleton allies, the immolators (forgive me if I spelled that wrong). They walk around, usually alongside drifters (if the Master is smart, since a drifter can screw with a guy while the immolator strikes), and explode when you get near them. Pretty freaky dudes.

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Overall, ZM is a great mod. I recommend it to all zombie haters who need an outlet for venting. You can get it from Steam, or just google “Zombie Master mod” and it should turn up. Grab a gun, and go kill some zombies.

WARNING: You have to own Half-Life 2 to play ZM.