Tag Archives: life

Dylan Alexander on Art

17 Dec

What is art? I honestly want you to consider that question right now and define the word “art” to yourself, from your own perspective, from your own viewpoint. What is it? Where does it come from? Why has it stayed with us for so long? Well, I believe the reason it has managed to stay with us all this time is because there is one thing that makes it different from other things in every way. It’s different from doctoring people, teaching people, working with chemicals, discovering new animals, digging up fossils, building roads, washing cars, solving equations, baking cakes, chopping wood, and many other things, because of an attribute it has, a feature it holds all to itself. You see, each of the actions listed above has its limits. Art’s limits: none.

Art can also be many things, the primary being illustrating, painting, writing, film, drama, and music. All of these are passions of mine. All of these are also dropping like flies from public school programs. Mathematics is important. Grammar (or English, if you prefer) is important. Science is important. P.E. is important. Guess what else is important? Art. Most people have said that this is because it is a way for children, teens, and adults alike to express their inner feelings. Although agreeable, if you think about it, it is also a morale device. Here’s a perfect way to prove this to yourself. Grab a piece of paper, right now. Go ahead and get one. Now that you have this paper, I want you to get a pencil or pen. Do that now. Get it. You have one now? Good. Take this pen, and draw a circle on it. Now it is merely a circle, but you see that you have created this circle. Give it dotted eyes. Now give it a smile, and a nose. Don’t worry too much about how detailed it looks, just do all of that. Now draw small hairs on its head. Just little lines that are like hairs. You make them smooth or make them stick up in the air, it’s your creation. It’s yours. You can even make an afro if you want. You done? Good. Now write its name under it, and be creative with this name. Make it a name you’ll never forget, and one that relates to you or who you want to be. You have that down? Good. Now under his name, give him a title (i.e. Lord of the Lollipops). And you can make it serious, silly, whatever you like. Are you finished? Great! Now in any corner of the page write your name and the date under it. Now, tell me how you feel after that?

I know you probably feel quite pleased with that new creation. And you know something, so do kids, teens, and everyone else on this planet. Art is a piece of the soul. It breathes life into people, and brings them joy. No matter how little or small the joy may be, it brings it. If students were already feeling joyous as they entered a classroom to study, how do think they might do? Well, I know how I feel whenever this is the case: I soar through my courses. If the faculty of schools cutting these classes really gave a damn about the products that they would be getting when their students graduated, they’d be using art to fuel their students, not stripping it from them. And I really hate this excuse, “The students are doing enough art on their own time now, so the art class is useless.” Bull. That’s merely a justifier for taking it from the kids. It isn’t fair to make excuses like that.

I understand that there’s a budget to deal with. I also understand that the other classes are important. But outright cutting art down is wrong. I honestly believe this is just some plot to rid the world’s children of creativity. If their budget’s been cut down than maybe (and I said maybe so hear me out) one could have parents pay a small fee for art classes every months or every few months, and the profit would build up from the amount of kids being given back their art classes on these terms. This would be a nice plan and it would be better for everybody.

Art is a subject that isn’t given enough consideration. It needs more. It needs to be viewed with more importance. And if some suppressive person wants to drive it into the ground, then by God, fight back people! Because this isn’t just education we’re talking about anymore. This is the future. Without good, intelligent, creative, inventive kids to take charge when the adults of today kick the bucket, this civilization will be lost. Without culture, it will die. And that is the cold, hard truth.

Sincerely,

Dylan Alexander, Age 14

Artist

Dylan Alexander

VERSUS: Borderlands v.s. Left 4 Dead 2

8 Dec

Hello friendly viewers (and to those who aren’t so friendly, get out). I realize I haven’t posted much in a while, so I’ve decided to come back with a bang. Two great games have been released. Though one isn’t quite as recent as the other, they both feature something that I love: four player co-op.

I’m going to be breaking this duel between the games into several parts. If you’re only interested in one section, just look for it, read it, and be on your way. But if you want a full blow review of the two, and want to know which is really better (in my opinion of course), then sit back, relax, and enjoy the first episode of VERSUS.

BORDERLANDS V.S. LEFT 4 DEAD 2

FIRST IMPRESSIONS

The first thing one notices about L4D 2 that instantly makes it better than Left 4 Dead (1), is the drawn out, kickass, rompin’ stompin’ opening cinematic. The characters look better, their voice actors are perfect n ever way, it’s cooler, it’s longer and the excitement one feels while watching it is much higher than that of the first. It also spans across all of the campaigns, not just one, and makes one want to play through the whole game to see how this, that, and the other might have played out. It really is incredible.

Now with Borderlands the story is a tad different. The opening cinematic is awesome, don’t get me wrong. It’s just a different kind of awesome, and unfortunately this different kind isn’t quite as good as L4D 2’s first impression. The opening scene introduces you quickly to the planet of Pandora, and the classes you can pick from. Now I must admit that There Ain’t No Rest For The Wicked is the absolute perfect choice of song for this scene, and the timing is perfect as well, with each characters being introduced in rhythm in a grindhouse manner. Although it’s fun to watch. I’d rather look at the cinematic the L4D 2 has than the one Borderlands plays. Sorry Pandora, but this round goes to the zombie apocalypse.

WINNER: L4D 2

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STORY

L4D (1) is known for having little to no story. It’s just four (well, now five with Crash Course) movie campaigns that aren’t very connected at all. L4D 2, however, manages to handle this problem nicely by having the first campaign be the very first meeting between the survivors. The introduce themselves to each other in an elevator, and set out to see what’s out there in Postapocalyptia (note the Fallout reference I just made there :]).

L4D 2’s campaigns are also tied together. For instance, the characters might talk about something that happened earlier in another campaign that’s related to the one you’re one. And whatever vehicle you left the last campaign in is in the start of the next one, providing some link between each campaign. It’s not a huge story arc, but it’s something. And L4D 2 comes complete with a company called CEDA (Valve is known for having companies in their games, i.e. Black Mesa and Aperture Science), which was supposed to be protecting people from the infection, but failed miserably. Their jets and helicopters are still flying around, but all of their “infantry” on the ground are now infected. It’s a real hellhole.

Borderlands’ story is…um…yeah. Listen, I hate to disappoint any readers hoping Borderlands would have a nice story, especially with such potential (four unique mercenaries on an alien planet being ordered to do things by a mysterious guardian angel who might have something up her sleeve that will shock gamers everywhere). Unfortunately however, the story is, for lack of a better term, utter crap. I mean, I haven’t beaten the complete story yet, but I’ve gotten far enough to know that this game is not about the story, it’s about the gameplay. The guardian angel isn’t mysterious, just annoying. She feels like she was thrown in at the last minute so people would feel like there might be some inner workings to the story. The opening events of the game are boring (in terms of story, not action) and made me want to shut it off (though the gameplay really saved it big time). Honestly, I pity the writers who worked on it and had to play it afterwards because I have a feeling they know they failed. And so the winner is once again the apocalypse.

WINNER: L4D 2

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GAMEPLAY

L4D (1) had plenty of great things, but also plenty of flaws. For one thing, there were only five primary weapons, two grenade types, and only one secondary weapon (although dual wield was enabled), along with a few other items not used for combat. In L4D 2 there’s ten primary weapons, twelve secondary weapons (if you include dual wielded pistols and melee weapons), and even a new grenade, an adrenaline shot, and a defibrillator. That’s a large improvement from the last game and gives players much more flexibility with what they use in the game, and greatly influenced my take on the game. Another improvement is the difficulty level. L4D 2 is much more challenging than its predecessor, causing survivors to really have to work together even more. Teamwork is key to completing the campaigns in L4D 2, and I mean key, especially with the new special infected running around. The spitter shoots acid spit at survivors and creates pools of this dangerous fluid when she dies. The charger rams through everything in its path and when it tires out grabs the nearest survivor and begins pummeling him into the ground. And then there’s of course the jockey, who jumps on the backs of survivors and leads them into the hordes of zombies, fires, off cliffs, into the witch, etc. Speaking of witches, in all daytime campaigns the witch will now wander around. She could pop up around any corner, and you wouldn’t be able to do anything about it.

It isn’t just the regular game that’s improved. There’s also new game modes as well. Scavenger takes survivors to sections of campaigns and has then bring objects around the map (usually fuel tanks) back to the “home base” area to collect points. And then there’s of course the game mode that was revealed in the demo (but not playable): Realism. Realism at first seemed to me like basically the regular game. But that was before I got separated from my team. Realism takes away the blue silhouettes that helped you out so much in the regular game and makes you realize how important they actually were. You can get lost very easily in Realism and not only that, but items are much harder to find in Realism because of the silhouette removal. The tank does more damage than before as well and the witch can kill players in one hit. And I don’t mean knock down, I mean literally kill you in one hit. And remember those closets that helped so much in getting teammates back? Not there. They’re gone in Realism. Hope you packed a defibrillator or two. Now imagine that game mode on expert, and you’ve got a real challenge on your hands.

Now Borderlands has a very different play-style. Borderlands is, for one thing, and RPG at its core. It’s a shooter, don’t get me wrong. But all attacks and stats and such are altered by RPG style perks and statistics. There’s no moral decisions or anything, but the game doesn’t work like that. It work more like this other one game I hate. What was it called again? World of Whorecraft? Something like that. Anyhow, the game flows like that certain other MMORPG, but it’s ten times better. For one thing, the action isn’t slow and boring, but exciting and fun. And not only that but there’s tons of guns. I mean, there may actually be 87 bazillion, just like in the ads. Because there’s plenty of guns. Rocket launching shotguns, flaming snipers, explosive revolvers, to name a few. And I mean a few, because there’s so many guns. It’s crazy how many there are.

Character progression is quite fun as well. Character customization is purely asthetic, but that’s okay for a game like this. It’s more about your abilities than your armor and such. Each class has its own special ability. The hunter has a deadly pet bird named Bloodwing. The soldier has a turret he can drop down equipped with a shield for protection. The siren can turn invisible and move super fast before deploying an energy blast that covers a large space. And then there’s the brick (or berserker) who drops his guns and take out enemies with his fists. All of these abilities are upgradable, and so are a whole bunch of other things like reload speed, what kind of item drops you’ll get, etc.

Exploration is quite fun, and since there’s so many new areas to explore around every corner and so many quests to uphold, you’ll almost always have something to do. And with co-op, question becomes more challenging, but at the same time, more fun. Having buddies around always makes Borderlands a lot more enjoyable. In multiplayer you can duel (like in Whorecraft), and even have 2v2 battles in arena. So if you ever get bored of NPC enemies getting slaughtered at you feet, you can always try and see if you can beat your buddies into the dirt, too.

It was a tough decision, but I think because of the RPG aspect, this round is going to have to go to Pandora.

WINNER: BORDERLANDS

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PRESENTATION

The new menu for L4D 2 is sleek and smooth and it’s very easy to find the thing you want to do. It’s also easy to find games and start playing them without fuss. The new musical style is cool too, providing a cool set of tunes to go with your getting into the game, and improving the in-game experience itself. Along with that the daytime campaigns and the new lighting for nighttime campaigns create a much more brilliant atmosphere in the world of L4D 2. Lastly there is of course new wall messages and new side characters to spice up the L4D world, including L4D 2’s version of the companion cube, a cute little garden gnome named Chompski.

Borderlands’ menu isn’t quite as interesting and feels sort of like the menu for a PS2 game (be advised I have Borderlands on the PS3). The in-game menus are cool though and provide easy viewing of items and stats and such. And there’s also that great art style that makes the world more vibrant and colorful. However, bland characters who don’t have that much personality (not that every character in Borderlands is like this) caused me to not be able to appreciate the way it was presented as much. And that’s why Valve has once again triumphed.

WINNER: L4D 2

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FINAL SCOREBOARD:

L4D 2: 3

BORDERLANDS: 1

WINNER OF VERSUS: L4D 2

Hope you enjoyed the first episode of VERSUS.

Happy Holidays!

Last Heroes Standing reaches 50 members!

2 Oct

I’m excited to announce that my Steam community Last Heroes Standing has reached 50 members. Hooray!

My thoughts on Windosill

27 Sep

Okay, I’m just going to come right out and say it. Windosill it the most enjoyable gaming experience I’ve ever had. This game is unbelievably great. What Flower is to the PS3, Windosill is for the PC. Only in my opinion, it has ten times as much meaning and is ten times as creative.

In Windosill, you control a small steam kart (whom I have named Karty (just go with it)) through a small number of puzzles. You might exoect to play a game where you must utilize your skill from the previous level to beat the next, but Windosill is different. Windosill’s puzzle are all comletely different from each other in every way except for one detail, you need a cube, and you have to slide it a hole. How you obtain them in each task however is completely different for each level. And each level is more and more creative every time.

The game is simple, but it’s so magical and so wonderous that you’ll never want to put it down. I probably sound really cheesy when I say that, but it’s just that good. And it’s only $3.00 on Steam here in the US. Oh, and don’t you dare use a strategy guide to solve the puzzles. It will ruin, and I mean ruin, the experience.

Play Windosill now. I promise you it will change the way you look at games, forever.

My favorite character in video games....ish.

My favorite character in video games....ish.

Better than the best…cartoon….ever….

26 Sep

This is actually a musical cartoon rather than a kickass fight. But it’s an awesome musical, in such a way that I like it better than the kickass fight. Check it out here. The cartoon is called Tarboy.

http://www.newgrounds.com/portal/view/509092

Modster Madness (Sep. 23, ’09)

23 Sep

Hello and welcome to the first addition of Modster Madness in which I will give a short review of a mod of a game. So, here it goes. The first mod I will be reviewing is a Half-Life 2 mod called:

                        .

Zombie Master (ZM for short) is not your average  zombie mod. In fact, it’s not your average mod in general. It’s almost like a sort of God Mod mixed with a Survivalist Mod. It really is very different, and at the same time very familiar. Since mods are just re-skins, you do get the feeling you’ve met these so called “new zombies” before. I’ll break down the game really quick though, starting with the humans.

                                                      

HUMANS: The humans start out in an specific area on whatever map is selected. This is obviously the spawn point, but it doesn’t work like most spawn points. You only spawn once and that’s it, no more. This adds to the thrill of the game when you’re running from zombies. It feels like a survival horror game. It feels like a zombie apocolypse. It feels real. You choose from a variety of survivor skins, which really are just Half-Life 2: Deathmatch skins remade. However, it does provide variety, and that’s lacking in some mods, especially zombie apoc’ mods.

The humans have a small, but useful and balanced set of weapons. You can use the rifle, the most accurate weapon in the game, which can hold a small amount of ammo. Or you can try out the Mac 10, the strongest weapon in the game. It is, however, quite the ammo drain so you need to be conservative with it. Or you can use the shotgun, which is loaded with ammo, and although it’s the weakest weapon, it can still provide a good defense against the undead. Then there’s the revolver, which works much like the Half-Life 2 revolver, meaning: one shot, one kill. I believe there’s even a molotov, though I myself have never used one. At least I think I’ve never used one. Ah well, there’s always the exploding barrels.

Speaking of which, when playing as the humans, you definitely need to use strategy, since you aren’t just fighting a couple of player zombies, but a horde of them. There’s two gametypes the humans can play through: ojective style and survival style. Ojective style maps contain specific spots where you have to go to complete the mission. Simple enough, right? Well, so is survival style. You basically have to survive as long as you can, barracading doors and dropping barrels on enemies. It’s fun, and when you play with friends it’s a real blast.

                                         

THE ZOMBIE MASTER: Now, there’s one player who’s pulling the strings here. Setting traps for you, and spawning NPC zombies at key point son the map. The Master must also use tactis to defeat the players in an RTS style gameplay format. He also creates a real horror film feel for the game, by making you feel like around every corner there may be another zombie. It can be very fun to play as the Master on some maps, very fun indeed.

                                        Click for full size image

THE ZOMBIE HORDE: The zombie horde is composed of several types of creatures. The shambler is the classic zombie form the old days, when they didn’t run around like rabid wolves through the night, or like really fast chickens. They just move around very slowly and groan. But don’t let their speed fool you. If a horde of them gathers around you, they can tale you out pretty fast.

Then there’s the banshee. It’s not a screaming chick though, it’s more of a hunter type zombie, one of the fast ones. It’s a re-skin of the fast zombies from Half-Life 2, so if you’ve played that, you can handle these guys. They’re fast, they’re tough, but they don’t have that much health so you sould be able to take them out easily, if you’re quick.

There’s also the hulk, who’s a brute of a zombie, large bulky and slightly faster than the shambler. They’re mostly dangerous when you’re in a dark room since they like to attack from behind, so watch out.

There’s also the drifters, limbless, floating zombies that, when they get close enough to you, screw up your vision and drain your health. And they make a great team with their exploding skeleton allies, the immolators (forgive me if I spelled that wrong). They walk around, usually alongside drifters (if the Master is smart, since a drifter can screw with a guy while the immolator strikes), and explode when you get near them. Pretty freaky dudes.

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Overall, ZM is a great mod. I recommend it to all zombie haters who need an outlet for venting. You can get it from Steam, or just google “Zombie Master mod” and it should turn up. Grab a gun, and go kill some zombies.

WARNING: You have to own Half-Life 2 to play ZM.