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My Thoughts On Final Fantasy Crystal Chronicles

17 Jul

I dug through my garage recently and found something rather interesting: my old Nintendo Gamecube. For those of you who don’t know, this was one of Nintendo’s most popular game systems of all time (it came just before the Wii). My Gamecube was a bit dirty, but I had a Wii to play Gamecube games on so why did I need it anyway, right? Well, to be able to save your game on those Gamecube games one must have a Gamecube memory card. So when I found the Gamecube with both cards in tact, I got quite excited. Soon after finding the cards I ordered an old game I used to love over eBay. Now one thing I’ve noticed about most of these old games I used to play is that they’re never as good as I remember them. However, the game I ordered has proven me wrong. In fact it has proven me very wrong. The game I ordered is better than I remember it being. This game was Final Fantasy Crystal Chronicles.

Let me start with the opening. You start a new game, and then one of the most beautiful opening scenes you may ever see in a game plays out. You can find it on YouTube, but let me make this known: it’s not the same on a tiny computer screen. And when I had it going on my big, flat screen TV, that has HD picture and a BOSE surround sound system, holy crap did it look and sound incredible. It was like a dream, only it was actually happening right in front of me.

And then there’s the first moments of the actual game. Now I must warn people that if you don’t like walls of text you will not like this game. Because even though they’re few and far between, when they show up they are long. There’s a lot of reading to do in the game, especially at the beginning. But if you endure it, you’ll find the game is well worth however much you paid for it (I got it for $23 on eBay. It is still, to this day, worth $40 to me).

In the beginning you get to create your caravan (more on that later), which can be up to eight characters. The four “tribes”, which I think we should just call races in this game since two of them aren’t even human, are unique in design and all have very aesthetic characteristics. There’s the Clavats who are essentially your generic humans with cool armor and swords, the Selkies who are basically your hot humans with little clothing on (although I think the males look a bit too much like women), the Lilties who I swear to God must be some of the most badass “little people” I’ve ever seen (they’re essentially the beardless dwarves of this game), and then there are the Yukes. I don’t really know what to say about the Yukes since they’re the more mysterious race. You never get to see their faces because they’re always wearing helmets, their bodies are covered in fur, and that’s about all I know about them. They’re very mysterious.

After creating your caravan you get to learn the story of the game. Okay, so the world is covered with this stuff called Miasma, a dark energy that slowly kills anyone who is among the four main races. All other creatures are either immune to it or have become one with it and turned into evil monsters that you’ll fight throughout the game. How the four main races defend themselves from the Miasma is with the power of the crystals. Every town in the game has a giant crystal that shields the people from Miasma. These crystals are powered by a resource that they need again once every year, called myrrh. To find this myrrh, crystal caravans must travel into Miasma covered lands and recover the myrrh from myrrh trees. To get to these trees without being taken out by the Miasma, the people in the caravans bring along a crystal chalice that not only holds a small crystal to protect these people, but carries myrrh for them as well. And lastly, each  myrrh tree is defended by an evil boss monster, which is usually at least four times your size (or in a Lilty’s case, eight times).

That’s a brief version of the plot. Remember, even after all these years I still haven’t beaten it, so expect other surprises throughout the game. Before I get into a few more good things, I want to talk about the only thing that I feel is a flaw in the game: the multiplayer. Now I’ve heard that a lot of people had fun with multiplayer in this game and that’s good for them. However, I think that the developers tried way too hard to “innovate” with this system. To play with friends you actually have to go out and buy multiple Gameboy Advanced systems (the handheld before the DS) and Gamecube connecters for each of these Gameboys and use these friggin’ things as your controllers. The excuse for this is that everybody has to have their own personal menu, but you’re telling me I have to go out and buy multiple handhelds just so I can play one game with my friends? I don’t think so.

Anyhow, that’s my one complaint. Other than that, the game is great. One thing that I forgot to mention earlier is that each race has an advantage in combat that the others don’t: Clavats have good defense, Lilties have good offense, Selkies are really fast runners, and Yukes are good with magic. And that’s my way of segwaying into combat. The combat in Crystal Chronicles is unique to Final Fantasy. It isn’t turn-based, it’s real-time combat that requires you to actually be strategic on the spot. You can’t just spam the attack button the whoe time. You have to be ready to quickly alternate between using regular attacks, to firing off spells, to using items, to targeting special attacks, etc. If you don’t like thinking, this isn’t the game for you. Crystal Chronicles requires you to actually think about what you’re doing, not just sit there button mashing all day.

After collecting three drops of myrrh you’ll return home and celebrate your victory, which is always cool to watch. The game’s art style makes it cool just looking at the characters. And while we’re on the subject of art I should mention that the music in this game is superb. Every time you go somewhere you know you’re going to get music that fits the environment, the characters, etc. Especially the boss fight music, I really love that track specifically. It’s great.

Overall this is a great game, and at this point in time it is worth double what you’ll probably pay for it. Crystal Chronicles is charming, powerful, and if you own a Wii and a Gamecube controller (and a memory card) you should definitely pick it up.

My Thoughts On Mass Effect (1 & 2)

12 Jul

Gaming is an art form. It is, like films and books, a way to tell stories that people love, or hate even. The greatest thing about gaming however is that the viewer participates in the story and doesn’t just sit and watch as things happen. And the greatest thing about gaming these days is that many times the participant is able to choose his/her path in the story. Prime examples of this are Star Wars: Knights of the Old Republic and Heavy Rain (which I review recently). Both of these games have you make decisions that have a crucial impact on your story, including how it plays out and how it ends. These go from choices such as what to say to somebody, to which direction you’ll go in some area, to whether or not somebody will live or die, to even (in Heavy Rain’s case) whether your own characters will live or die. It truly is wonderful. And when you start playing a game like Mass Effect, and its sequel as well, you realize how incredible it really is.

In the Mass Effect games you play as Commander Shepard (whom you can customize in many ways: male or female, skin tone, etc.). You can choose his/her origin story, his/her profession, and many other things that actually have an effect on the story of the game and where it goes. Commander Shepard could be a ruthless, cold, calculating leader who does what he/she needs to in order to get the job done, or he/she could be a valiant hero willing to give his/her life for his/her team and willing to do anything to save the galaxy. It’s your choice, and that’s what makes it great.

The games both have their own stories that are somewhat separate yet somewhat linked. The big difference between the two is that the first one focuses on the big epic storyline and the sequel focuses more on you and your crew’s relationships with one another. An interesting feature that Mass Effect 2 has is the ability to import your character from the first game into the next game, so the choices you made and side-quests you completed will come back to either please you or haunt you. It’s really cool when stuff like this is featured in a game, and should be used more often (maybe in a Heavy Rain 2?).

The big epic story of the first one is that a deadly A.I. civilization known as the Reapers has returned from hiding after about 50,000 years. Just before their first disappearance they wiped out an organic civilization called the Protheans and were never seen or heard from again. It is now Shepard’s duty in this game to stop the Reapers from doing the same thing to the rest of the galaxy, which faces extinction. It really is quite a wild ride, especially because of how many people you meet along the way, what they have to offer to your tale, and the twists and turns that can be caused by your actions.

The sequel, which honestly is the better of the two, involves you continuing your fight with the Reapers. This time they’re using another race known as the Collectors to do their evil bidding. This game gets a bit more intense since the only way to reach the Collectors’ base of operations is through what is known as the Omega 4 Relay, a massive teleportation hub that warps ships to an unknown part of the galaxy. No ship had ever returned from going through the Omega. You plan to be the first. Here’s the catch however: the decisions you make throughout the game can determine whether you, or any of your crew, make it back alive. That’s right, you can die in this friggin’ game and not be able to load your Mass Effect 2 character into Mass Effect 3. Talk about a lot of pressure. And any characters that die in the “suicide mission” are dead because of your choices. It really makes the game much more intense than any movie you’ll ever see for quite some time.

One might wonder how you can save yoursef from certain doom. Well, the trick is to gain the loyalty of all of your crew members. If their resolve isn’t strong enough, they will fall. Trust me on that. Also, upgrading your ship would be wise, since it has an effect on who lives and dies as well. I’ve cmpleted both games and after beating the second one I’ve lost only one crew member, and it was the one I liked the least so it’s all good.

Essentially what I’m trying to ge across here is not what I thought of the nitty-gritty parts of the game, such as mechanics and what not, just how I felt about the tale the game told. And let me tell you, I thought it was told beautifully. I could not have asked for a better role-playing game to hold me over until The Old Republic (another BioWare game) comes out. I recommend that anybody who loves story in games, and loves a good action packed sci-fi adventure go pick up the games right now. And play the first one first because the character import sytem makes it so much better, honestly.

Well guys and gals, thanks for reading and I hope you have a wonderful day. I’ll be posting much more frequently from now on, so stay tuned!

My Thoughts On Heavy Rain

21 Jun

Heavy Rain is a drama. It’s a video game, but a drama nonetheless. It tells a mysterious story with fantastic twists and turns and boldly challenges the way games are made. The music, the action, the timing, and everything else, is excellent. It truly is a remarkable game.

I would actually like to start by talking about the graphics. The visuals in this game absolutely blew my mind right away. I watched some behind the scenes stuff and saw that a lot of motion capture was used (no surprise there) to make the game as rich with life as possible. The environments are top-notch too. The amount of beauty you’ll find in this game (especially at the beginning) is amazing.

And then there’s the “controversial” thing: the controls. Now, a lot of people think this game is just going to be one big “quick-time event” (for those of you who don’t know, that’s when the game just plays like a movie and you hit buttons as they appear on the screen). They’re half right. There are lots of quick-time events in Heavy Rain, but they’re all very well done and provide much tension during the game. There is actually quite a bit of walking around and investigating areas, much like you would in an adventure game. Sometimes this can be quite fun, especially when you realize that the things you find can affect how the story plays out.

And then there is of course that very thing, the story. Now, let me just say right now that this story is one of the most well written stories in a game today. And the fact that it’s adaptable makes it even better. Now what I mean by adaptable is this: the story adapts to the choices you make. So, let’s say a character of yours dies, there’s no “game over” screen. The game just adapts to that death and the story will play out very differently from that point forth. Let me put it this way: my second time playing (and beating) Heavy Rain was way different from my first time. Choice is definitely a big factor in the game. There are tons of possible endings to the game.

Heavy Rain tells the tale of four heroes: Ethan, a father who lost one of his sons in a traumatic accident, Madison, a reporter with chronic insomnia, Scott, an ex-cop now turned private investigator, and Norman, an FBI agent in possession of an A.I. system never before seen by man. He also has a bit of a drug addiction, a key part of the game’s story. They all, essentially, get mixed up in the case of the Origami Killer, a criminal who kidnaps and drowns small boys in rainwater. One day, Ethan’s remaining son, Shaun, is kidnapped, supposedly by the Origami Killer, and he is tested to see how much he’s willing to do to save someone he loves.

The emotions one can feel while playing Heavy Rain are deep. It’s better than many movies I’ve seen in the past couple of years. The game really knows how to make you care about the people in the story. I loved every minute of it, and I can promise you this: you will too.

And a piece of advice to any who might consider playing this: hide in the fridge. Don’t worry, you’ll get it when you play.

My Thoughts On ModNation Racers

13 Jun

When I was little my first game system was the Nintendo 64. To this day I still think the most fun I ever had gaming was with that system. Every week my father would take me and my little brother to rent a game from the nearby Blockbuster, and we’d either take turns playing it or play together if it had multiplayer. The look and feel of games then was simple. There was no need for realistic graphics back then. All that we cared about was having fun playing games. We didn’t need elaborate stories, we just wanted funny dialogue, catchy music, and some great gameplay of course. Those days of simplicity are long gone though. Not that I don’t like modern games. I just wish I could relive those days one more time. Just once more!

And now I can…

ModNation Racers is a kart racing game. While playing it, I felt like I was playing an improved version of one of my old N64 games. It’s so cool! You start of by creating your own custom racer, called a mod. The character creation system is VERY deep. It allows you to fine tune little details of your mod with ease, as well as make him stand out very easily in a crowd. Changing hair, facial expressions, his clothes, etc., is very fun and enjoyable.

After creatign your character, you are able to design his/her kart that he/she will race in. This is also very detailed, allowing you to choose parts for your kart that let people know that it’s your kart. Want a cardboard box for your kart’s body? Knock yourself out! How about a Duracell battery for an engine, or a lawn mower? Go right ahead. The choice is yours!

Where the game really shines though is in track creation. The ability to create your own track is awesome, but the fact that it’s so easy is what’s so surprising. Creating a track to race on is often more fun than making your mod and kart. The options for customization allow you not only to created the track itself, but the environment on the edges of it, the time of day, where the sun is positioned (which changes the map’s lighting), even the weather.

And then the LittleBigPlanet formula comes into play: Play, Create, Share. The sharing part is amazing. You can instantly download other players creations from around the globe into your game. This includes mods, karts, and tracks. You can drive around in the Mystery Machine, play as Iron Man, drive on tracks that are in the exact shape of a snake if you look at them from above, etc. There’s a ton to do here.

The racing itself is a blast. Drifting past opponents and knocking them out with power-ups feels very rewarding. The power-ups in this game are also upgradeable. By this I mean that when you pick up a power-up, it is of use, but only to a certain degree. If you save the power-up and pick up another one, the one you have will go up a level and be more useful. A speed up power-up may seem useful, but it’s even more useful if you upgrade it into a teleporter, jumping way ahead of the pack.

When I played those old games on the Nintendo, I always wanted to play them with lots of other people. With online play, that fantasy has been realized. The online multiplayer runs very smoothly and is super addicting. Testing your skills against smarter foes is a challenge, but a rewarding one. There’s a level-up system that goes with online play, and you get experience points for doing well in races. The goal in doing this is to become the best racer in the game, who gets a big statue of himself/herself put up in the community area in the game, which is basically an ingame lobby where players can meet each other, chat, and decide what they plan to do for the day.

Overall, ModNation Racers is a great game. It allows me to relive the days when it was just me, my brother, and my N64. I believe anyone who likes kart racers, or owns a PS3, should pick it up. You won’t regret it.

Star Wars: The Old Republic reveals big details about its combat!

25 Apr

The upcoming online game by BioWare set in the Star Wars universe has recently revealed an exciting video about its combat! The link is right here:

Star Wars: The Old Republic Video Game, Exclusive Combat Developer Diary HD | Game Trailers & Videos | GameTrailers.com.

VERSUS: Borderlands v.s. Left 4 Dead 2

8 Dec

Hello friendly viewers (and to those who aren’t so friendly, get out). I realize I haven’t posted much in a while, so I’ve decided to come back with a bang. Two great games have been released. Though one isn’t quite as recent as the other, they both feature something that I love: four player co-op.

I’m going to be breaking this duel between the games into several parts. If you’re only interested in one section, just look for it, read it, and be on your way. But if you want a full blow review of the two, and want to know which is really better (in my opinion of course), then sit back, relax, and enjoy the first episode of VERSUS.

BORDERLANDS V.S. LEFT 4 DEAD 2

FIRST IMPRESSIONS

The first thing one notices about L4D 2 that instantly makes it better than Left 4 Dead (1), is the drawn out, kickass, rompin’ stompin’ opening cinematic. The characters look better, their voice actors are perfect n ever way, it’s cooler, it’s longer and the excitement one feels while watching it is much higher than that of the first. It also spans across all of the campaigns, not just one, and makes one want to play through the whole game to see how this, that, and the other might have played out. It really is incredible.

Now with Borderlands the story is a tad different. The opening cinematic is awesome, don’t get me wrong. It’s just a different kind of awesome, and unfortunately this different kind isn’t quite as good as L4D 2’s first impression. The opening scene introduces you quickly to the planet of Pandora, and the classes you can pick from. Now I must admit that There Ain’t No Rest For The Wicked is the absolute perfect choice of song for this scene, and the timing is perfect as well, with each characters being introduced in rhythm in a grindhouse manner. Although it’s fun to watch. I’d rather look at the cinematic the L4D 2 has than the one Borderlands plays. Sorry Pandora, but this round goes to the zombie apocalypse.

WINNER: L4D 2

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STORY

L4D (1) is known for having little to no story. It’s just four (well, now five with Crash Course) movie campaigns that aren’t very connected at all. L4D 2, however, manages to handle this problem nicely by having the first campaign be the very first meeting between the survivors. The introduce themselves to each other in an elevator, and set out to see what’s out there in Postapocalyptia (note the Fallout reference I just made there :]).

L4D 2’s campaigns are also tied together. For instance, the characters might talk about something that happened earlier in another campaign that’s related to the one you’re one. And whatever vehicle you left the last campaign in is in the start of the next one, providing some link between each campaign. It’s not a huge story arc, but it’s something. And L4D 2 comes complete with a company called CEDA (Valve is known for having companies in their games, i.e. Black Mesa and Aperture Science), which was supposed to be protecting people from the infection, but failed miserably. Their jets and helicopters are still flying around, but all of their “infantry” on the ground are now infected. It’s a real hellhole.

Borderlands’ story is…um…yeah. Listen, I hate to disappoint any readers hoping Borderlands would have a nice story, especially with such potential (four unique mercenaries on an alien planet being ordered to do things by a mysterious guardian angel who might have something up her sleeve that will shock gamers everywhere). Unfortunately however, the story is, for lack of a better term, utter crap. I mean, I haven’t beaten the complete story yet, but I’ve gotten far enough to know that this game is not about the story, it’s about the gameplay. The guardian angel isn’t mysterious, just annoying. She feels like she was thrown in at the last minute so people would feel like there might be some inner workings to the story. The opening events of the game are boring (in terms of story, not action) and made me want to shut it off (though the gameplay really saved it big time). Honestly, I pity the writers who worked on it and had to play it afterwards because I have a feeling they know they failed. And so the winner is once again the apocalypse.

WINNER: L4D 2

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GAMEPLAY

L4D (1) had plenty of great things, but also plenty of flaws. For one thing, there were only five primary weapons, two grenade types, and only one secondary weapon (although dual wield was enabled), along with a few other items not used for combat. In L4D 2 there’s ten primary weapons, twelve secondary weapons (if you include dual wielded pistols and melee weapons), and even a new grenade, an adrenaline shot, and a defibrillator. That’s a large improvement from the last game and gives players much more flexibility with what they use in the game, and greatly influenced my take on the game. Another improvement is the difficulty level. L4D 2 is much more challenging than its predecessor, causing survivors to really have to work together even more. Teamwork is key to completing the campaigns in L4D 2, and I mean key, especially with the new special infected running around. The spitter shoots acid spit at survivors and creates pools of this dangerous fluid when she dies. The charger rams through everything in its path and when it tires out grabs the nearest survivor and begins pummeling him into the ground. And then there’s of course the jockey, who jumps on the backs of survivors and leads them into the hordes of zombies, fires, off cliffs, into the witch, etc. Speaking of witches, in all daytime campaigns the witch will now wander around. She could pop up around any corner, and you wouldn’t be able to do anything about it.

It isn’t just the regular game that’s improved. There’s also new game modes as well. Scavenger takes survivors to sections of campaigns and has then bring objects around the map (usually fuel tanks) back to the “home base” area to collect points. And then there’s of course the game mode that was revealed in the demo (but not playable): Realism. Realism at first seemed to me like basically the regular game. But that was before I got separated from my team. Realism takes away the blue silhouettes that helped you out so much in the regular game and makes you realize how important they actually were. You can get lost very easily in Realism and not only that, but items are much harder to find in Realism because of the silhouette removal. The tank does more damage than before as well and the witch can kill players in one hit. And I don’t mean knock down, I mean literally kill you in one hit. And remember those closets that helped so much in getting teammates back? Not there. They’re gone in Realism. Hope you packed a defibrillator or two. Now imagine that game mode on expert, and you’ve got a real challenge on your hands.

Now Borderlands has a very different play-style. Borderlands is, for one thing, and RPG at its core. It’s a shooter, don’t get me wrong. But all attacks and stats and such are altered by RPG style perks and statistics. There’s no moral decisions or anything, but the game doesn’t work like that. It work more like this other one game I hate. What was it called again? World of Whorecraft? Something like that. Anyhow, the game flows like that certain other MMORPG, but it’s ten times better. For one thing, the action isn’t slow and boring, but exciting and fun. And not only that but there’s tons of guns. I mean, there may actually be 87 bazillion, just like in the ads. Because there’s plenty of guns. Rocket launching shotguns, flaming snipers, explosive revolvers, to name a few. And I mean a few, because there’s so many guns. It’s crazy how many there are.

Character progression is quite fun as well. Character customization is purely asthetic, but that’s okay for a game like this. It’s more about your abilities than your armor and such. Each class has its own special ability. The hunter has a deadly pet bird named Bloodwing. The soldier has a turret he can drop down equipped with a shield for protection. The siren can turn invisible and move super fast before deploying an energy blast that covers a large space. And then there’s the brick (or berserker) who drops his guns and take out enemies with his fists. All of these abilities are upgradable, and so are a whole bunch of other things like reload speed, what kind of item drops you’ll get, etc.

Exploration is quite fun, and since there’s so many new areas to explore around every corner and so many quests to uphold, you’ll almost always have something to do. And with co-op, question becomes more challenging, but at the same time, more fun. Having buddies around always makes Borderlands a lot more enjoyable. In multiplayer you can duel (like in Whorecraft), and even have 2v2 battles in arena. So if you ever get bored of NPC enemies getting slaughtered at you feet, you can always try and see if you can beat your buddies into the dirt, too.

It was a tough decision, but I think because of the RPG aspect, this round is going to have to go to Pandora.

WINNER: BORDERLANDS

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PRESENTATION

The new menu for L4D 2 is sleek and smooth and it’s very easy to find the thing you want to do. It’s also easy to find games and start playing them without fuss. The new musical style is cool too, providing a cool set of tunes to go with your getting into the game, and improving the in-game experience itself. Along with that the daytime campaigns and the new lighting for nighttime campaigns create a much more brilliant atmosphere in the world of L4D 2. Lastly there is of course new wall messages and new side characters to spice up the L4D world, including L4D 2’s version of the companion cube, a cute little garden gnome named Chompski.

Borderlands’ menu isn’t quite as interesting and feels sort of like the menu for a PS2 game (be advised I have Borderlands on the PS3). The in-game menus are cool though and provide easy viewing of items and stats and such. And there’s also that great art style that makes the world more vibrant and colorful. However, bland characters who don’t have that much personality (not that every character in Borderlands is like this) caused me to not be able to appreciate the way it was presented as much. And that’s why Valve has once again triumphed.

WINNER: L4D 2

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FINAL SCOREBOARD:

L4D 2: 3

BORDERLANDS: 1

WINNER OF VERSUS: L4D 2

Hope you enjoyed the first episode of VERSUS.

Happy Holidays!

My Top Five: Favorite Star Wars Villains

1 Oct
Number Five: Darth Nihilus- Those first moments when I heard Nihilus’ voice sent chills down my spine. This truly is a Sith. Nihilus’ motives are very unclear. No matter how many times I thought I knew after speaking with Visas Marr, it just didn’t seem to add up. And that’s why I liked him so much. As much as I’d like to add Darth Sion to the list as well, he just told too much about himself by the end and just basically gave himelf away. With Nihilus, I kind of knew what was going on, but not fully. I always felt that something was missing. And that is why Nihilus takes the Number Five spot on my list.

                                                                          Darth_Nihilus_Saber.jpg Darth Nihilus image by erbalt42

Number Four: Darth Sidious- I’ve always wanted to see how such a seemingly kind and noble man like Palpetine could turn into such a ruthless killing machine and sinister Dark Lord like the Emperor. Darth Sidious, his Sith alias, showed me this very thing. And boy did he scare the crap out of me. Every word that emitted from his lips was like a drop of poison. He truly is the evil I thought he was. The only thing that takes him down really is that for me, by Episode III, he seemed way too obvious. Why on Earth would he make his identity so easy to see? I mean, I get that the Force was clouded by the Dark Side, but really, you don’t need to be a genius to know that he’s evil. I mean, listen to his voice.

                                                                   

Number Three: Darth Maul- When I first went to see Episode I in theaters, I saw Maul fight Qui-Gon with a single blade. Great, seen it before. But when he came out with that double-bladed saber, I almost cried. It really was one of the coolest duels ever, that one. And not to mention the look of Maul. His face could give kids nightmares for weeks. Really. His eyes too, they’re just so scary. And finally, to think this guy had only like two or three lines (maybe four), and yet he still remains a very important Sith in the Star Wars lore now. He truly is a villain. Truly.
                                                  
Number Two: Darth Vader- Yeah, another Darth. But really, how can I not have Darth Vader on the list too? He is just one of the most iconic, if not the most iconic villain in cinema history. His voice is memorable by more than half Earth’s population (probably), nearly everybody in America knows who he is. He even had the entire Prequel Trilogy devoted to his origin. His armor, or “iron lung,” is one of the most popular looks for a villain, ever, and one of the most recognizable. He is also quite a great character. The idea of somebody commiting such a genecide of essentially an entire (hokey) religion out of pure love for one person is just villainous. And that’s why he steals the Number Two spot on my list.
                                                            

Now I know what you’re thinking, why isn’t Darth Vader Number One? I mean, who’s greater than Vader (hey, that kind of rhymes)? Well I’m glad you asked (if you did) because my Number One spot goes to somebody who at first you’ll think, “WHAT?!” but will soon understand.

NUMBER ONE: General Grievous (Micro Series)- In 2004 a micro series known as Star Wars: The Clone Wars (no, not the CG film) came out and it told the story between Episodes II and III in five minute episodes that had real impact on my view of Star Wars. They were bold, daring, and had great additional characters, and they also gave us another reason to love Mace Windu even more when he was alive (didn’t we have enough already?). Well, the last episode of the season was announced, and it was going to be ten minutes long! Ten minutes? What could be so great about this episode? Well, I’ll tell you what was so great: a miysterious droid/alien creature that KICKED MORE JEDI BUTT THAN CHUCK NORRIS ON STEROIDS!!!

In the episode, the wreckage of a Republic flagship is lying is the dust of a planet (can’t remember the name). A massive army of super battle droids are surruonding it, for there are eight Jedi still inside. Three of them are the very well known Ki Adi-Mundi, Aayla Secura, and Shaak Ti. The other four are Jedi Knights and one is a padawan. The padawan is scared poopless. Litterally he is yelling, “We are all going to die!” He’s nuts, the Knights (Aayla included) are trying to calm him down, while Shaak Ti and Ki notice a shadow pass the outside of the ship. When they tell the others of it, the padawan has a panic attack and runs out of the ship. Now, this is where I almost fell off the couch. As soon as the padawan set foot in the sunlight, a massive machine like creature landed on him and flattened him into the ground. Do you see? He didn’t jump down and charge at him, jump in front of him and stab him with his lightsabers. He SMASHED HIM INTO THE GROUND WITH HIS BARE FEET.

Afterward he jumped upward again, and the Jedi activated their sabers. They were spread out so they wouldn’t be killed all at once. Or so they thought. Grievous blasted through the rafters (top) of the ship and began hacking and slashing at the Jedi. He was fighting the last seven, all at the same time (and this was before he had four arms)! He knocked back a few of them and managed to corner one at one point, slaying him with ease. Six to go. He then took on two more of the Jedi, and this was where I learned of his great ego. He went to such braggish limits that he even held the sabers WITH HIS FEET and fought them like that. When he returned to his normal fighting stance he used his feet to pick up the two Knights, one being Aayla, and crushed one of their heads with his foot (not Aayla). HE CRUSHED HIS HEAD, IN A KIDS SHOW. He then threw both of them into the rafters. Four to go. Grievous then charged into the last four, sliced two of them up easily, and then took on the two masters.

Grievous then acomplished something defining. He kicked Shaak Ti so hard that when she slammed into the wall of the ship IT CAME DOWN ON TOP OF HER (still don’t know how she survived). After that he picked up her saber, with his foot, and had in his physical grasp three lightsabers! And as he leaped at Ki Adi-Mundi, the show cut to Yoda, he said something (can’t remember, something to do with the war not being over), and it ended. And after that I had tears of joy/awesomeness streaming down my eyes. Favorite fight scene in Star Wars.

Now, compare the Grievous I just described to the one in the film. THEY ARE EXACTLY OPPOSITE. I had no problem with Obi-Wan killing him in the movie, believe me I saw it coming. But the fact that he died easily, EASILY, is what ticks me off. And this time he had FOUR ARMS. It should have taken Obi-Wan crushing him into a ball with the Force and then slicing him to pieces, not three blaster bolts! He is also MUCH less intimidating in the movie, in every way. Voice, look, etc. Lastly, they told us about him. They did it! They made that one mistake that they could’ve solved by pulling a Darth Maul, but instead they pulled a Darth Sion and told us his whole story.

Well, I will always remeber the cartoon Grievous as the true Grievous. And that is my list of my favorite Star Wars villains. I hope you can find at least one choice to agree with.

                                                    

My Sister’s A Guitar Hero

29 Sep

My little sister is so funny. She dressed up as a Guitar Hero one day (it was a Rock Band guitar, but saying she decided to be a Rock Band isn’t as catchy). Here’s a picture:

DSCN0089

PWNT, In The Face: Jawa Style

29 Sep

Hello and welcome to the second installment in PWNT, In The Face. I recently bought the Jedi Knight Collection from Steam. I already played noe of them before, but never all of them. Now I’m back and I’m gettting better every day. Here’s a video of me PWNing the guy, in the face, after he tried to run from me.

If you want you can watch my old videos on my channel that I did from ages eleven to present day. Some old ones were good. Some were bad, but some were good. 🙂

http://www.youtube.com/watch?v=cOJCa-0zF8I

My thoughts on Windosill

27 Sep

Okay, I’m just going to come right out and say it. Windosill it the most enjoyable gaming experience I’ve ever had. This game is unbelievably great. What Flower is to the PS3, Windosill is for the PC. Only in my opinion, it has ten times as much meaning and is ten times as creative.

In Windosill, you control a small steam kart (whom I have named Karty (just go with it)) through a small number of puzzles. You might exoect to play a game where you must utilize your skill from the previous level to beat the next, but Windosill is different. Windosill’s puzzle are all comletely different from each other in every way except for one detail, you need a cube, and you have to slide it a hole. How you obtain them in each task however is completely different for each level. And each level is more and more creative every time.

The game is simple, but it’s so magical and so wonderous that you’ll never want to put it down. I probably sound really cheesy when I say that, but it’s just that good. And it’s only $3.00 on Steam here in the US. Oh, and don’t you dare use a strategy guide to solve the puzzles. It will ruin, and I mean ruin, the experience.

Play Windosill now. I promise you it will change the way you look at games, forever.

My favorite character in video games....ish.

My favorite character in video games....ish.