Tag Archives: wars

A New Chapter

1 Nov

It's down.

Okay, we’re here, the start of the next bit. A lot’s coming up, so I’ll keep you posted, you’ll keep me posted, and we’ll do great and all.

Firstly, I’ve been featured on Sci-Fi Bloggers twice! This is really exciting, and you should check out not only my articles, but those of the other writers (one, and another) as well. It’s great stuff!

Secondly, I recently saw Ender’s Game, and I’m here to tell you, as a reader of the book, the director did a great job with the film’s second half. While the first part was rushed, the games and the simulation section worked very well, creating an intense, dark atmosphere that I enjoyed immersing myself in. It wasn’t as good as the book, but that’s no surprise. Honestly, I think if had been an hour longer, maybe even three hours long, it would’ve been perfect, maybe even a T.V. series. I’ll have a full review up at some point.

Okay, that’s everything for now. Keep thing moving on your end, and remember, the enemy’s gate is down.

 

~D.

And We Keep Going

15 Sep

Yeah, it's back.

Okay, so I just felt like updating you on everything that’s going on. Things have been moving in the right direction for me. I can imagine it’s been the same for you. If not, cheer up. It’ll be okay. Yeah, yeah, “It’s just getting worse and worse. I can’t take it anymore. To hell with the mortgage.” I know, I get it, trust me. But if you keep thinking about the Prequel Trilogy, the Originals are going to pass you by (to those who didn’t understand that, here you go).

Anyhow, this is pretty cool, or something. No, but really, I’m psyched for what’s coming. Working with Pendulum in Action is a blast and an honor, and I’m looking forward to continuing this relationship. Also, Michael Drew and Roy H. Williams are geniuses. They offer profound and practical social and cultural insight, which you should all take advantage of.

Last but not least, I’ve updated the Here Lies KNOWLEDGE page. You should take a look at it. I know you’ve read it already a million times, but just do it again, because you can.

A’ight, that’s everything. I’ve got a train to catch. Be seeing you.

 

~D.

Building a Better Story: Characters

21 Aug

Poison and cheer!

Building a character and building a person are, relatively speaking, the same thing. Just go ahead and start designing the character, and then, at intervals throughout their creation, ask yourself, “Is this what a real person under these circumstances would do? Is this how they’d act? Would Iact this way in the same situation? Would anyone I know act this way? Is this the kind of character who would even have a ‘human’ reaction to these events?”

Doing the above gives us a sense of reality in relation to the character, regardless of whether they’re a man, a machine, an alien, or whatever. When we can observe the character realistically, no matter how strange they might be, they’ve been designed properly.

AN IMPORTANT NOTE: designing a character purely for interest is not interesting. We’re not interested characters because they’re interesting. We’re interested in characters because they themselves are interested in the world around them, thereby becoming “interesting.” We are interested in the interested.

Realistically Designed Characters: Han Solo, Andrew Detmer, Commissioner Gordon (BEFORE The Dark Knight Rises), Andrew “Ender” Wiggin, President Josiah Edward “Jed” Bartlet.

Characters Designed for Interest Alone: Jar Jar Binks, Mudflap and Skidds (from Transformers: Revenge of the Fallen), the Catalyst, Gurgi (until the later books that is).

In short, make people, not characters. And don’t force them to be interesting, because that’s not interesting.

~D.

Unique Characters: A Necessity?

11 Aug

Depth

I gave a fellow on Reddit some advice:

————————————————————————————————————————

Question: How unique do characters actually need to be?

Answer: There is no degree to which a character MUST be “unique.” Uniqueness isn’t necessarily the problem one faces when creating and developing a character, rather depth. See, when a character has multiple levels, it gives us, the reader, a little game to play: Dig to the Bottom of the Character (or DBC, as most people call it). We want a mystery to solve, a puzzle to reconfigure, a game to win. We want to be involved with who we’re reading about.

Now, that doesn’t mean we should make every character as confusing as possible. Levels can be SIMPLE. Luke Skywalker isn’t just the farm boy who became an intergalactic hero. He’s also a son who’s been lied to by his mentor, betrayed before birth by his father, kept in the dark about his sister, and torn between light and dark paths his whole life. Honestly, Luke has more depth than people give him credit for, but he isn’t COMPLICATED. See the difference?

Uniqueness isn’t something that can be forced. It naturally arises from a character’s depth.

————————————————————————————————————————

So yeah, try that out some time.

 

~D.

Doors

16 May

Shut the FUCK up.

Don’t worry, I’m going to post something tomorrow. But first, for those of you who’d like to know, it’s Door Day tomorrow. That’s right, tomorrow Americans everywhere will go about shopping for brand new, state of the art doors from their nearest Home Depots. Why? To celebrate the wonderful opportunities doors bring. Seriously, have you thought about it lately? Without doors, there’d just be walls, barriers, no freedom, no means of passing through the hardened concrete jungles of society. Now, I know what you’re thinking: aren’t there places where there are no doors but people still manage to walk through walls? Well, yes, of course there are! And because of the absence of doors, even MORE freedom is abound in such areas, such as the freedom to break into someone’s house without them having any idea you entered or left. THAT’S THE SHIGGLES RIGHT THERE!

Celebrate Door Day by buying a door. If you can’t buy one, honor the ones you now have, for they’ve earned it. They’re the only thing between you and knife to the prostate in the middle of the night.

~D.

You Never Know How A Post Is Gonna Venereal Diseases

29 Apr

The elves know Madison.

To any of my readers who have venereal diseases: too soon?

The last fictional piece I wrote for the blog that actually had a point and a purpose was rather anti-climactic. So, until I finish a few more shorts, and until I actually finish them, I’ll just be struggling to find something appealing for you guys. How’s about I give you a peak into what’s coming in the future:

STAR WARS: I’ve gotten a ton of requests to do another Star Wars piece. I’ve decided that this blog is just as much yours as it is mine and so I’ll figure something out about writing a “Top 5” or something.

SHORTS: As mentioned previously, I’m working on some short stories. I’ll be able to post them regularly on here soon. They’ll be a lot darker and moodier than my usual material, which is good because, you know, there isn’t enough dark and moody material on the market.

BASKETBALL: I just felt like writing the word; nothing here.

REVIEWS: I’ll be doing movie reviews again! Expect one for Star Trek: Into Darkness. I’m super stoked for that one, you have no idea.

SPOTLIGHTING: I’ll spotlight cool internet related things I find. It’ll give me more to do on here, more to talk with you about other than, you know, me.

I think that’s everything. All right, I’ll be seeing you guys! I’m off to not play TF2 some more (a few of you got that). BYE!

 

~D.

Star Wars: The Old Republic reveals big details about its combat!

25 Apr

The upcoming online game by BioWare set in the Star Wars universe has recently revealed an exciting video about its combat! The link is right here:

Star Wars: The Old Republic Video Game, Exclusive Combat Developer Diary HD | Game Trailers & Videos | GameTrailers.com.