Archive | September, 2009

The halo is mentioned to Hitler? Oh boy…

24 Sep

Many of you who are avid gamers may know of a recent Team Fortress 2 update that sent shockwaves through the community. Anyone using what was known as an external idling program (basically a system that makes the game think you’re playing while you aren’t) had all of the items they got from these programs removed from their inventories, or as they’re reffered to in the game, backpacks. The people who didn’t cheat (myself included) recieved this neat halo on wires.

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I’m shocked however by how people who didn’t get it responded. I get pushed around like some high school nerd, while I’m playing with people who are all most likely high school nerds, or geeks, or the like. I get banned, not kicked out of, banned from servers just for wearing it. It’s like friggin’ segregation. In fact, it is friggin’ segregation! It’s barbaric! However, I do feel kind of pleasant about having a halo (which actually is called the Cheater’s Lament), since another person who wears them decided to make this video about it. I think it’d be unpleasant to watch if I was one of the guys who had their items removed. Just go to this link. That is, if you’re a Team Fortress 2 player. If not it might not be as funny. Also if you got your stuff removed it might not be as funny, but I don’t know you then, do I? Ah well, enjoy. Just follow the link below.

http://www.youtube.com/watch?v=2sC9JXVw064

Modster Madness (Sep. 23, ’09)

23 Sep

Hello and welcome to the first addition of Modster Madness in which I will give a short review of a mod of a game. So, here it goes. The first mod I will be reviewing is a Half-Life 2 mod called:

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Zombie Master (ZM for short) is not your average  zombie mod. In fact, it’s not your average mod in general. It’s almost like a sort of God Mod mixed with a Survivalist Mod. It really is very different, and at the same time very familiar. Since mods are just re-skins, you do get the feeling you’ve met these so called “new zombies” before. I’ll break down the game really quick though, starting with the humans.

                                                      

HUMANS: The humans start out in an specific area on whatever map is selected. This is obviously the spawn point, but it doesn’t work like most spawn points. You only spawn once and that’s it, no more. This adds to the thrill of the game when you’re running from zombies. It feels like a survival horror game. It feels like a zombie apocolypse. It feels real. You choose from a variety of survivor skins, which really are just Half-Life 2: Deathmatch skins remade. However, it does provide variety, and that’s lacking in some mods, especially zombie apoc’ mods.

The humans have a small, but useful and balanced set of weapons. You can use the rifle, the most accurate weapon in the game, which can hold a small amount of ammo. Or you can try out the Mac 10, the strongest weapon in the game. It is, however, quite the ammo drain so you need to be conservative with it. Or you can use the shotgun, which is loaded with ammo, and although it’s the weakest weapon, it can still provide a good defense against the undead. Then there’s the revolver, which works much like the Half-Life 2 revolver, meaning: one shot, one kill. I believe there’s even a molotov, though I myself have never used one. At least I think I’ve never used one. Ah well, there’s always the exploding barrels.

Speaking of which, when playing as the humans, you definitely need to use strategy, since you aren’t just fighting a couple of player zombies, but a horde of them. There’s two gametypes the humans can play through: ojective style and survival style. Ojective style maps contain specific spots where you have to go to complete the mission. Simple enough, right? Well, so is survival style. You basically have to survive as long as you can, barracading doors and dropping barrels on enemies. It’s fun, and when you play with friends it’s a real blast.

                                         

THE ZOMBIE MASTER: Now, there’s one player who’s pulling the strings here. Setting traps for you, and spawning NPC zombies at key point son the map. The Master must also use tactis to defeat the players in an RTS style gameplay format. He also creates a real horror film feel for the game, by making you feel like around every corner there may be another zombie. It can be very fun to play as the Master on some maps, very fun indeed.

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THE ZOMBIE HORDE: The zombie horde is composed of several types of creatures. The shambler is the classic zombie form the old days, when they didn’t run around like rabid wolves through the night, or like really fast chickens. They just move around very slowly and groan. But don’t let their speed fool you. If a horde of them gathers around you, they can tale you out pretty fast.

Then there’s the banshee. It’s not a screaming chick though, it’s more of a hunter type zombie, one of the fast ones. It’s a re-skin of the fast zombies from Half-Life 2, so if you’ve played that, you can handle these guys. They’re fast, they’re tough, but they don’t have that much health so you sould be able to take them out easily, if you’re quick.

There’s also the hulk, who’s a brute of a zombie, large bulky and slightly faster than the shambler. They’re mostly dangerous when you’re in a dark room since they like to attack from behind, so watch out.

There’s also the drifters, limbless, floating zombies that, when they get close enough to you, screw up your vision and drain your health. And they make a great team with their exploding skeleton allies, the immolators (forgive me if I spelled that wrong). They walk around, usually alongside drifters (if the Master is smart, since a drifter can screw with a guy while the immolator strikes), and explode when you get near them. Pretty freaky dudes.

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Overall, ZM is a great mod. I recommend it to all zombie haters who need an outlet for venting. You can get it from Steam, or just google “Zombie Master mod” and it should turn up. Grab a gun, and go kill some zombies.

WARNING: You have to own Half-Life 2 to play ZM.

My thoughts on Shane Acker’s 9

23 Sep

I went to see 9 feeling a bit uneasy about it. I knew it would be good, but how good was the question. I guess as the theater drew closer, I just felt less and less easy about it. In all honesty though, it was a nice experience. The first thing that I noticed was how beautiful the movie was. I mean, this movie was GORGEOUS. It felt sort of like a dark Pixar movie, with the grey, Fallout 3 visuals and the attention to detail in the environment. There’s little things hidden around every corner in the background. It really is a great looking movie. But how about I give you my analysis of the real deal, the guts of the film. The stuff that really matters.

                                      

The story of 9 is definitely a nice story. It’s very easy to understand, and could be explained to a 7 year old. However, there’s a reason they say in the TV spots that 9, “isn’t your little brother’s animated film.” 9 is a dark story, and goes somewhere most post-apocolyptic films never dare to go: the actual death of humanity. Many post-apoc’ films have destroyed the planet, or a large portion of it, but never its inhabitants. There was always at least some sign of human life in existence. Even if it’s only one human, or all the humans are somewhere off-planet, there is humans. The first thing you might notice about 9 is that it has guts though and decides, “Hey, you like humanity? Haha! Well, sucks for you then, ’cause it’s gone.”

The story is this: The U.S. used a scientist to build them a special machine that could build other machines in its own image, quickly at that. It was meant to be used as a peacekeeper, but the government decided to change that by using the machines to conquer other countries. When the scientist disagreed and tried to stop the machine from building more of these robotic soldiers, the government captured him, and the creator machine became angry, turning it’s robots against the humans. The entire human race was wiped out, but just before the end, the scientist managed to make a machine with a power unlike any other, and gave nine ragdolls the spark of life. They were created to somehow, someway, protect the future of Earth.

I won’t say too much else (and if I was wrong about the U.S. being the ones, my bad, I kind of forgot that part), but I will say that the end was pretty anti-climactic. It really felt like the build-up toward the real good part movie, but because it was so short it just messed that part up. However, I think 9 was more about the journey than reaching the X that marked the spot.

                                          

The characters of 9 (named after the numbers 1 through 9) are kind of dull in all honesty. Well, it’s not that I didn’t like them, it’s just they had little to no time to develope. A few felt fake and bland, like 8. I never felt him as a character, just as a bully who had no buisness being in the film. However, I will see that what 9 lacked in characters (for me anyway) they made up for in action and even suspense. I was scared for the characters because in all honesty, I didn’t think anyone was safe. It felt like at any moment someone would be killed. I don’t want to spoil anything, but there were quite a few twists and turns in this movie.

The action in 9 was great. Although I think the theater I was in was playing the sound a bit low in volume. I think I’ve watched my TV at louder volumes than that movie. Ah well, the scenes themselves were great. 7, the female badass character in the film, did quite a few great tricks with her weapons, and fought some pretty nasty creatures and the devices the heroes used to fight the machines were very creative and cool. I also enjoyed the creatures themselves. The monsters the nine heroes fought were some pretty nasty creatures.

Overall, 9 was an enjoyable experience. Whether you enjoy it for its stunning visuals, its awesome action, or its simplistic story, it doesn’t matter. You will most likely enjoy it. And if you don’t, well that’s fine too. We’re all entitled to our own opinion, aren’t we?